By Vincent
Complete translation of Wayward into French.
Works On: Beta 1.9.2+
I do that thing I do and ramble on about the upcoming beta 2.0 changes.
You can view the full beta 2.0 changelog here.
Many of you have probably noticed a subscribe option on the site when commenting or registering. I was eventually going to use this feature to mail out announcements and the like.
Unbeknownst to me, this wasn’t actually saving any data, so it looks like we are going to start over. If you want to keep in the know on everything Unlok and Wayward, then you can head on over here to subscribe:
Umm (lol), wow, it’s been awhile. Here’s the much requested developer log #10. I go over a lot of the upcoming changes in beta 2.0. I miss a few things as usual, but you should get the idea. A lot is changing!
Special shout-outs to Sassafrass, Spacetech and Goaticide!
Follow Wayward’s progress live as I develop on Twitch: http://www.twitch.tv/drathy
It’s been awhile since I’ve done an update on the blog. As some of you know, I have been streaming Wayward development quite a lot, but otherwise, I haven’t been doing the proper blog updates. A lot has been done for 2.0 so far, and while we are getting close, there’s still a long road ahead from the looks of it. For day to day updates, make sure to check out the Trello Todo page. If you want to see how much work has gone into 2.0 so far, make sure to scroll through the giant “Done” list. Wayward is not dead.
You may also notice the immediate Wayward team has grown a bit in the last little while. We now have 5 active contributors with us:
But enough about that, here’s a preview of what Wayward looks like so far in beta 2.0 through the help of the new Wayward team! Keep in mind, it’s still a work in progress (no lighting/no line of sight).
Not only does it look better with all of it’s fancy tile-mapping and new graphics, it also performs better. Wayward has moved to WebGL, making rendering blazing fast. None of this would be possible without the help from Sassafrass, Spacetech or Goaticide, so special thanks for them are in order.
Stay tuned for more “Coming in Beta 2.0” posts.
Sometimes less options are better, as we’ve come to find out with gathering.
I gave every player the option to gather with any item they wanted. Which lead to confusion and unwanted cases where torches, shields and other valuable items were sacrificed unknowingly. Coming up in 2.0 we will see gathering get an overhaul.
1. “Gather” is now a specific item use. If you do not have a “gathering” item equipped, then you will use your hands. Things like torches and shields do not have gather capabilities.
2. Gathering no longer randomly chooses a hand. If your right hand has a gathering item, it will use that. If not, it looks at your left hand next.
3. There is now a text-based and sound feedback when the tool you are using is effective or not for the certain type of gathering you are performing.
4. There is a new “gathered” message type visible in messages instead of simply “picked up” which was used before.
5. Adding an option to gather with a non-equipped item.
6. A bug was preventing higher tiered tools from benefiting gathering at all (besides durability). Now the attack value, mixed with the effectiveness from each tool will be used as extra chances at gathering. For example, using an Iron Pickaxe (+6 attack) for mining will give you the chance to get up to 8 items from a single gather. If you tried to use that same tool for lumberjacking, it would give 2 chances (it’s not effective for lumberjacking). 2 chances is the base amount for gathering with any tool, which is why the Iron Pickaxe gives 8 (6+2) for mining.
Have any other ideas on how to improve gathering?
Some of you may have been experiencing some slow down and freezing with the latest 1.9.2 downloadable copy of Wayward. Rejoice! Porting over to the latest node-webkit has shown both an increase in performance and a stop to all the freezing some people were experiencing. This was only reported for Windows and OS X users, so this update only applies to those two platforms. Unfortunately the new node-webkit crashes Wayward in Linux, so Linux users will have to wait for beta 2.0 or the next node-webkit version if there is indeed some problems. Simply re-download and enjoy!
In other news… well, I plan to talk about some new beta 2.0 information coming up in a later post. For now, check out the new layout for the mods. If you haven’t looked in awhile, there’s some new or newly updated mods by various community members.
By pidepi, 野良, 旧, and NF64
Appears to be a complete translation of Wayward to Japanese. I recently found this available on this Japanese Wayward wiki page.
Works On: Beta 1.9.2+
In 1.9.2 we are seeing a deepening of the combat system and potential strategies in regards to armor having different resistances and vulnerabilities. This follows the same model as damage types for your weapons against monsters; now monsters also have a damage type or types against you and your equipment. Combat messages will reveal if you are properly equipped to take on each foe, just like in the last version where it displayed if your weaponry was effective against them.
This will most likely be the end of the line release before beta 2.0, which will ideally see the long-awaited Steam release. There’s still a lot of things up in the air about that, so I can’t reveal or comment on too much of it.
Fixed a bug where:
Armor now has specific vulnerabilities and resistances and monsters now have damage types to be used in conjunction.
Attack and defense labels now have hover-over information which includes a more in-depth break down of damage types, resistances, vulnerabilities and skill bonuses for each.
Transmogrify, Repair, Reinforce, and the new “Preserve” now show up in each item menu to specifically perform item on item action instead of having to drop the item on the ground to perform the actions.
By: JamesIII
While this is not technically a mod (it’s a save game), the world JamesIII has formed and created provides hours of exploration fun. Download these and load them with Save/Load from File.
Read more about these save games and descriptions for each on the forum. Some older saves will only work with older game versions.
Wayward Island Kingdom 15: Thalassophobia (1.9.1)
Welcome to the next installment of Wayward Island Kingdom. This release will showcase some simple gathering quests and has a few rules to make things interesting. You are asked not to venture past shallow water until you locate the raft and gold. Destroy sandstone rock to follow the intended path and find treasure on the wayward island. You should be able to collect all items and reach the end of this game without any crafting. The quests are broken into Primary and Bonus Categories. Only the Primary quests must be completed before you may use the raft. Pat yourself on the back if you can complete all of the bonus quests as well. The same items can be used in multiple quest counts.
Primary
Basic Tools: Locate the bow, the stone axe, the stone shovel, and the stone hammer.
Suit Up: Locate gloves, a helm, a gorget, a chest, a belt, leggings, boots, a shield, and a boat paddle.
Amber Hunt: Locate 6 pieces of amber.
Bonues
The Lesson: Locate 10 instructional scrolls.
Stone Cold Killer: Locate 7 stone knifes (no cheating).
The Dueces: Locate 2 stone hammers, 2 corded slings, 2 iron ore, 2 limestone, and 2 talc.
Scavenger Hunt: Locate the thistle seeds, a rope, a sundial, some sharp glass, a red mushroom, and some cotton fabric.
Once you complete all quests, raft to the boat with black sails and claim your prizes. For a final quest, locate all 5 treasures on the maps from the boat.
By Andrey Kazantsev (goginn)
A complete Russian translation for Wayward.
Works On: Beta 1.9.1+
Download Mod