Wayward Wiki Archive (2012-2016)

The following is a complete archive of all Wayward Wiki pages that were created/updated through 2012 to 2016. Thank you to all that helped out with this project back in the day!

This list features very out of date information, even by the free version’s standards. If you are looking for up-to-date information on Wayward Free, I suggest looking at the Wayward Free Documentation page. If you are looking for information on beta 2.0 and above (available via Steam), then there is no resource as of yet, besides Steam Guides, Let’s Plays on YouTube, and the Modding Guide. We are working on new ways to include this in-game instead of needing to rely on external resources.

If you ever need additional help, some good places to ask would on our Discord, on the Steam Discussions, or in the forum.

A Raw Chicken

by Hannibal

Description

Raw Chicken Meat. Be careful eating raw foods.

Dropped By

Chicken

Harpy

Crafted

Not Craftable

Crafting Uses

A Cooked Chicken

  • A Raw Chicken (Consumed)
  • Utensil
  • Environment: Fire Source

A Raw FishSteak

by Hannibal

Description

Raw Fishmeat. Be careful eating raw foods.

Dropped By

Kraken

Shark

Crafted

Not Craftable

Crafting Uses

A Cooked FishSteak

  • A Raw FishSteak (Consumed)
  • Utensil
  • Environment: Fire Source

Actions

by FredyC

Some items have actions that are activated by double click on them. Hovering over the item with mouse and if you see there “Double click” line, it has it’s action. If you like keyboard more than your mouse, you can use already mentioned hotbar.

Here is quick reference of available actions:

Action type Description
Rest Used to rest on the ground for a period of time, based on your Camping skill, to regain health and stamina.
Projectile Used to throw at enemies or animals you are facing. Success in aim and damage based on Throwing skill.
Edible Consumed on use. May provide benefits to hunger, health and stamina (however, may reduce them as well).
Carving Used to carve animal corpses or to dig up objects attached to the ground.
Digging Used to dig up resources and items from the earth
Place Using this item will place it over top of what ever is already on the ground.
Fishing Used over water to attempt to catch fish.
Raft Used to travel across water to other islands in your current area.
Fire Used to start a fire. This cannot be used on some non-dry tiles. Use on Campfires, Furnaces, Kilns, etc. to start them.
Water Used to gather water.
Lockpick Used to unlocked, locked chests.
Repair Use while facing a damaged item to attempt to repair it. Success based on skill used to make the item.
Heal Consumed on use. Used to restore a varied amount of health on you.
Travel Used to travel to new, unexplored areas or returning home when treasure quota is filled.
Look Used to look one full minimap away from you in the direction facing. Displayed on minimap.
Decode Used for attempting to read the map. Use by the treasure location to reveal how far or close you are. Use while facing the exact spot to dig up the treasure.
Light Use this item on a fire source to start it on fire.
Read Consumed on use. Reading usually provides useful knowledge.

Animal Fat

by Waveward

Animal Fat is a useful resource found on butchered Giant Rats, Bears and Grey Wolves. It is consumable and be used to make Animal Fat Torches, along with some Poor Fabric and any Pole-Like item. Unlike the other consumable parts of monsters, it does not decay, allowing it to be stored on-person indefinitely. It is not advised to consume Animal Fat  unless you are in desperate need of food, due to the health and stamina reductions it gives and the value as a material for producing light.

Name Found Weight Decay Health Stamina Hunger Notes
Animal Fat Carved from corpses 0.8 N/A -1 -6 +2 Used to make Animal Fat Torches

Armor

by FlowCoef

The current armor sets include bark, leather and iron. There also is a bone helmet called the skullcap but it does not have a set.

The best offense is a good defense. Surviving combat in Wayward relies heavily on your character’s defense level, and wearing armor is the best way to protect yourself. Remember that armor, like many other crafted items, does deteriorate with use.

Bark

First tier armor you can get easily by punching couple of trees for branches. It’s far from complete set, but it surely helps to survive first few encounters. In total it gives you 4 points of defense. Once you crack skull of Bear, it’s recommended to make yourself Skullcap to add one more point to defense easily.

Name Slot Defense Crafted Durability Weight
Bark Leggings Legs +1 x2 String + x4 Tree Bark 20 2
Bark Shield Held +1 x2 String + x4 Tree Bark 20 2
Bark Tunic Chest +2 x2 String + x6 Tree Bark 20 2

Leather

Second tier armor made from Tanned leather. Once you beat up first couple of monsters with skin (eg. Bear, Giant rat, Greywolf), it’s almost complete set of armor giving you 11 points of defense in total. If you like using shields, you can use Bark one (above). to get one more point to defense.

Name Slot Defense Crafted Durability Weight
Leather Belt
Belt +1 Needle-like + Tanned Leather + String 25 1
Leather Boots Feet +2 Needle-like + x2 Tanned Leather + x2 String 25 3
Leather Cap Head +1 Needle-like + Tanned Leather + String 25 1
Leather Gloves Hands +1 Needle-like + x2 Tanned Leather + x3 String 25 1
Leather Gorget Neck +1 Needle-like + Tanned Leather + String 25 1
Leather Pants Legs +2 Needle-like + x2 Tanned Leather + x4 String 25 2
Leather Tunic Chest +3 Needle-like +x2 Tanned Leather +x4 String 25 3

Wrought iron

Third tier armor made from Wrought iron simply using Hammer and standing in front of lit Forge and Anvil. It gives you amazing 19 points to defense in total which pretty much suffice for every monster you encounter.

If you are feeling confident enough in your Leather armor, you can wait a bit till you find resources to make pure Iron armor which gives you even more defense and most importantly bigger durability.

Name Slot Defense Crafted Durability Weight
Wrought Iron Boots Feet +4 x3 Wrought Iron + Hammer + Lit Forge and Anvil 50 6
Wrought Iron Breastplate Chest +5 x3 Wrought Iron + Hammer + Lit Forge and Anvil 50 6
Wrought Iron Gloves Hands +3 x2 Wrought Iron + Hammer + Lit Forge and Anvil 50 4
Wrought Iron Gorget Neck +3 x2 Wrought Iron + Hammer + Lit Forge and Anvil 50 3
Wrought Iron Greaves Legs +4 x3 Wrought Iron + Hammer + Lit Forge and Anvil 50 5
Wrought Iron Helmet Head +3 x2 Wrought Iron + Hammer + Lit Forge and Anvil 50 4
Wrought Iron Shield Held +3 x3 Wrought Iron + Hammer + Lit Forge and Anvil 450 5

Iron

Fourth and last tier (as of current version 1.5) of armor set which is most powerful and durable. It will take some time and a lot of mining before you will be able to find enough of required resources, mainly Talc and Limestone to craft Iron ingot first. Once you have complete set, it gives you 26 points of defense in total which is practically unbeatable against any current enemy.

Name Slot Defense Crafted Durability Weight
Iron Boots Feet +4 Talcum Powder + x3 Iron Ingot + Hammer + Sand Cast Flask + Tongs 100 6
Iron Breastplate Chest +5 Talcum Powder + x3 Iron Ingot + Hammer + Sand Cast Flask + Tongs 100 6
Iron Gauntlets Hands +3 Talcum Powder + x2 Iron Ingot + Hammer + Sand Cast Flask + Tongs 100 4
Iron Gorget Neck +3 Talcum Powder + x2 Iron Ingot + Hammer + Sand Cast Flask + Tongs 100 3
Iron Greaves Legs +4 Talcum Powder + x3 Iron Ingot + Hammer + Sand Cast Flask + Tongs 100 5
Iron Helmet Head +4 Talcum Powder + x2 Iron Ingot + Hammer + Sand Cast Flask + Tongs 100 4
Iron Shield Held +3 Talcum Powder + x3 Iron Ingot + Hammer + Sand Cast Flask + Tongs 100 5

Bone

Not exactly any tier and usually good to wear together with first tier Bark armor to get one additional point to defense. However you have to kill and carve some Bear first to get Animal Skull first. Or if you are lucky enough, you can find one just lying around.

Name Slot Defense Crafted Durability Weight
Skullcap Head +1 Rock-like Item + Animal Skull 15 1

Bags

by Gekctek

Unlike other games, bags in this game do not increase the amount of room inventory but rather allow the character to carry more weight. There is no limit to the amount of things in the character can carry in terms of space, but each item has a weight and the character can only hold so much.

Name Equipment Crafted Weight Notes
Small Bag Bag x1 Poor Needle + x1 Tanned Leather + x1 String Max Weight (+15)
Backpack Bag Needle-like Item + x2 Tanned Leather + x2 String (+30 Max Weight)

Bear

by FredyC

Description

An angry bear that thinks you look delicious.  It hits very hard and has a fairly high health pool.  Be careful around them.

Behavior

Aggressive and will attack on sight.

Uses

Their corpses can be carved to get raw meat by using a sharpened group item.

Spawn

Anywhere on the solid ground during daylight after reaching 4000+ talent points. Does not spawn in caves.

Drops

If Killed

  • None

If Carved

  • Animal Fat
  • Animal Skull
  • Bones
  • Leather Hide
  • Offal
  • 2 Raw Meat

Bogling

by PaulBlay

Description

Bog monsters are strong creatures which roam the land. Their attacks can poison.

Behavior

Occasionally spread swamp patches on the ground. These leave a tell-tale sign on the minimap.

Uses

Good source of Peat if you lack some at your location. You can try little running around with him to chase so it creates more swamp tiles which can be dug for Peat.

Spawn

Anywhere on the solid ground during daylight after reaching 8000+ talent points. Does not spawn in caves.

Drops

If Killed

  • Peat
  • Common Loot

If Carved

  • Soil
  • Tree Vine

Charcoal

by DreamThorn, Akaossin

Description

Charcoal is a basic fuel that can be used to increase a fire’s lifetime. (Combustible +4)

How to craft

It can be created by starting a fire on a tile with grass or a tree.  Once the fire dies, there is a 50% chance for one piece of charcoal to be generated on the ground.  Additionally, there is a 5% chance to get another piece when digging up the resulting ash tile.

Note that open fires such as these spread and can easily get out of control, burning down forests and wooden structures.

Tips

Dig a firebreak to limit the spread of the fire.

Chicken

by FredyC

Description

Harmless creature, entirely for your benefit.

Behavior

Always runs away from your position but will attack if cornered (for very minimal damage).

Uses

Drops a 2 feathers upon death: can be carved for raw chicken and an additional 2 feathers.

Spawn

Anywhere on the solid ground during daylight. Does not spawn in caves.

Drops

If Killed

  • 2 Feather

If Carved

  • 2 Feather
  • Raw chicken

Combat Guide

by lorddeathwings

When you fight a monster, the amount of damage you deal is equal to (your attack damage – their armor) and damage dealt to you is equal to (enemy attack damage – your armor). It’s important to understand that this relationship is linear because one of the most important parts of combat is to have high amount of armor to survive the fights. I would argue that good armor is way more important than having a good weapon. Once you have a full set of iron armor, only a few monsters will be able to deal 1-2 damage to you.

Stats that are important to combat

  • Health – Your HP. Once this reaches 0, you die. Can be increased with improved tactics, parrying, archery, anatomy, woodworking, blacksmithing, and stonecrafting.
  • Stamina – While this most likely won’t matter during combat, if it does go down to 0, your health will start to decrease
  • Tactics – Increases BASE attack, accuracy, and decreases chance of stamina loss during combat
  • Parrying – Increases BASE defense and chance to take less damage in combat
  • Throwing – Increases attack, accuracy, and max range when using projectiles
  • Archery – Increases attack, accuracy, and max range when using bows and arrows 
  • Anatomy – Decreases chance of bleeding and increases effectiveness of healing consumables

Methods for fighting a monster 

Melee combat – Most common method for fighting

Name Attack Base Durability Notes
Bone +2 Blunt 20
Bone Pole +2 Blunt 8-9

Projectiles – Primitive way of ranged combat. Not really recommended due to the difficulty of using ranged weapons and the low damage output

Name Type Attack Base Durability Notes
Stones Projectile +1 Ranged 3-5
Large Rock Projectile +1 Ranged 3-5
Smooth Rock Projectile +1 Ranged 3-5
Poor Spear Projectile +1 Ranged 8-10
Spear Projectile
Wrought Spear Projectile
Iron Spear Projectile +4 Ranged
Poor Sling Sling +1 Ranged 14 needs a bullet to be used
Leather Sling Sling +2 Ranged 13 needs a bullet to be used
Poor Bullet Bullet +1 Blunt 10
Wronght Iron Bullet Bullet +2 Blunt 15
Iron Bullet Bullet +3 Blunt 48

The most damage that can be done is with a Leather Sling and Iron Bullet for +5 blunt damage.

Bows and arrows – Advance method of ranged combat. Eventually bows and arrows become the weapon that deals the most damage

Now that you’ve read all the stats, what should you do first?

  1. First, attack a tree until you receive a branch

Cooked Meat

by Waveward

Cooked Meat is made from Raw Meat using a fire source.

If it decays it will turn into Rotten Meat.

Name Found Weight Decay Health Stamina Hunger Notes
Cooked Meat Made from Raw Meat. 1 3000 -2 +5 +8 Cookable.

Crafting in Wayward

by Rainshine

As you may have noticed, crafting in Wayward goes a little beyond putting a stick and a rock in a box and taking out a hammer.  Crafting recipes, which can be discovered as you find materials throughout the world, often call for specific items and a generalized tool group.  For example, “sharpened” might refer to an axe, or just a sharp rock.

Sharpened:
Sharp Rock
Shale
Poor Axe

Rope-like
:

Stripped Bark
Spider’s Silk

Rock-like:

Large Rock
Smooth Rock

Pole-like:

Branch
Wooden Pole
Bone Pole

Bones:
A Bone

Durability

by FlowCoef

Most usable items have durability which shows how many uses it has. For tools, one durability is consumed only when something is gathered, not whenever it is used. For weapons, one durability is consumed only when the weapon hits the target, not when the character misses. Weapons generally have about half of the durability of tools, making them ill-advised tools.

If the item is crafted with a higher quality than normal, it will have more than the base durability:

  1. Normal
  2. Remarkable (Blue background)
  3. Extraordinary (Yellow background)
  4. Legendary (Purple background)

Legendary items have special buffs that provide a bonus to a certain skill when equippped.

Enraged Slime

by FredyC

Description

A medium strength slime monster.

Behavior

Hostile monster trying to catch the player.

Uses

While it cannot be carved for meat or leather, it does drop a usable branch upon death.

Spawn

Anywhere on the solid ground during daylight after reaching 16000+ talent points. Does not spawn in caves. Can spawn as guardian to treasure chest.

Drops

If Killed

  • Branch

If Carved

  • Slime Gelatin

Fire Elemental

by PaulBlay

Description

Careful with this one. It can be somewhat hard to beat foe, but it’s loot can be very valuable.

Behavior

Aggressive and will attack on sight. It can set on fire nearby trees or grass. It can move over trees, but not walls or doors. It will not move onto water tiles.

Uses

Higher value enemy since it drops treasure sometimes so eventually you don’t need treasure maps to win the game. Chase with him around forest and you can get plenty of Charcoal.

Spawn

Anywhere on the solid ground during daylight after reaching 16000+ talent points. Does not spawn in caves. Can spawn as guardian to treasure chest.

Drops

If Killed

  • One valuable item (leather armor) including treasure

If Carved

  • Coal
  • Pile of Ash

Giant Rat

by PaulBlay

Description

A large rat.  They are weak-average difficulty monsters.

Behavior

They spawn quite frequently right from the start of the game.

Uses

Can be carved to get raw meat.

Spawn

Anywhere on the solid ground during daylight. Can spawn as guardian to treasure chest and in the cave.

Drops

If Killed

  • None

If Carved

  • Animal Fat
  • Bones
  • Leather Hide
  • Offal
  • Raw Meat

Giant Spider

by FredyC

Description

Creepy little spider. Are you afraid of spiders ?

Behavior

Aggressive and will attack on sight.

Uses

Drops Spider’s silk which can be used to make String. Carved corpse can be used in the fishing rod recipe and to make lightweight food.

Spawn

Anywhere on the solid ground even during the night and in caves. Can spawn as the guardian to treasure chest.

Drops

If Killed

  • Spider silk

If Carved

  • Dead spider

Grass

by cid

Grass tiles can be dug to gather grass seed and sometimes plant roots (medicinal, rope-like).

Grey Wolf

by FredyC

Description

These wolves are a stark reminder of how dangerous the woods can be.

Behavior

Aggressive and will attack on sight.

Uses

Can be carved for raw meat and leather hide upon death.

Spawn

Anywhere on the solid ground during daylight after reaching 4000+ talent points. Does not spawn in caves. Can spawn as guardian to treasure chest.

Drops

If Killed

  • None

If Carved

  • Animal Fat
  • Bones
  • Leather Hide
  • Offal
  • Raw Meat

Imp

by FredyC

Description

A dangerous winged foe with high damage output.  Be wary!

Behavior

Seems to be mostly present at night, mostly.

Uses

Sometimes can drop the treasure.

Spawn

Anywhere on the solid ground during daylight after reaching 16000+ talent points. Can spawn as guardian to treasure chest and in caves.

Drops

If Killed

  • Red Spotted mushroom
  • Valuable loot

If Carved

  • None.

Iron Ingot

by FlowCoef

Iron ingot is base resource used to craft more powerful and durable tools, weapons and armor than anything else in game.

How to craft

First you need to craft Wrought iron before you can even think about Iron ingot. Then you have to find some Talc, Limestone and a Carbons item and grind them in a Mortal and Pestle to powder form. Finally you need lit Forge and Anvil, Hammer, Sand Cast Flask, Tongs and Carbon Powder.

Iron tools and weapons

Name Attack Modifier Durability Crafted Weight Group Additional Commands
Iron Hammer +4 65 Wooden Pole + Talcum Powder + Iron Ingot + Hammer + Sand Cast Flask + Tongs + Lit Forge and Anvil 2 Hammer Repair
Iron Shovel +4 200 Wooden Pole + Talcum Powder + Iron Ingot + Hammer + Sand Cast Flask + Tongs + Lit Forge and Anvil 2 Digging
Iron Pick Axe +6 200 Wooden Pole + Talcum Powder + Iron Ingot + Hammer + Sand Cast Flask + Tongs + Lit Forge and Anvil 2
Iron Double Axe +6 200 Wooden Pole + Talcum Powder + Iron Ingot + Hammer + Sand Cast Flask + Tongs + Lit Forge and Anvil 2 Sharpened
Iron Spear +7 100 Wooden Pole + Talcum Powder + Iron Ingot + Hammer + Sand Cast Flask + Tongs 2 Fishing
Iron Sword +6 100 Talcum Powder + x2 Iron Ingot + Hammer + Sand Cast Flask + Tongs 4 Sharpened

Iron armor

Name Slot Defense Crafted Durability Weight
Iron Boots Feet +4 Talcum Powder + x3 Iron Ingot + Hammer + Sand Cast Flask + Tongs 100 6
Iron Breastplate Chest +5 Talcum Powder + x3 Iron Ingot + Hammer + Sand Cast Flask + Tongs 100 6
Iron Gauntlets Hands +3 Talcum Powder + x2 Iron Ingot + Hammer + Sand Cast Flask + Tongs 100 4
Iron Gorget Neck +3 Talcum Powder + x2 Iron Ingot + Hammer + Sand Cast Flask + Tongs 100 3
Iron Greaves Legs +4 Talcum Powder + x3 Iron Ingot + Hammer + Sand Cast Flask + Tongs 100 5
Iron Helmet Head +4 Talcum Powder + x2 Iron Ingot + Hammer + Sand Cast Flask + Tongs 100 4
Iron Shield Held +3 Talcum Powder + x3 Iron Ingot + Hammer + Sand Cast Flask + Tongs 100 5

Iron Ore

by FredyC

Description

Iron ore is your first metal that you will encounter and it’s starting point to make better tools, weapons and armor. First you need to melt it with Charcoal and create Wrought Iron. After that it can be turned into Iron ingot by melting with Talc and Limestone.

How to find it

Obviously easiest path is by mining in mountains and rocky areas (even at sandstone). You can spot ore visually over tile, so you don’t have to keep mining all rocks around and hoping to get lucky. Once you find one, there is also slight chance (about 33% per direction), there will be others nearby.

Other source is from Living Rock monster, but since it is somewhat hard to find and beat up, you have better chance with mining at the beginning.

Iron ore can be rarely found simply on the ground too.

Items

by PapaDMac, error, DreamThorn, mcawesome6799, amozart, whattothewhonow, Hannibal, Rainshine, SanchoPanza

Items are what a player will spend the vast majority of their time using, crafting, finding, and manipulating in Wayward. Most of the exploration-based elements in the game are derived from collecting various items and combining them using practical and quasi-realistic recipes. For example, a branch can be cut into smaller twigs or stripped of its bark by using a sharp object to do so. Even at these early stages of development, there are over 200 items, each with their own unique uses. Learning how to produce maximum efficacy from these objects is essential if you want to survive through the first night.

Many items in Wayward have multiple uses, so it is difficult to properly organize them. There are some, however, that can be specifically categorized, and so multiple tables will be used for easy reference, with the unsorted items at the bottom.

Consumables

Keeping one’s self healthy, energetic, and satiated is vital to staying alive in Wayward: these are represented by the Health, Stamina, and Hunger bars, respectively. Consumable items allow the player to replenish these bars as they deplete. All consumables are considered “edible”.

Name Crafted/Found Weight Decay Health Stamina Hunger Notes
Animal Fat Carved from corpses 0.8 4500 -1 -6 +2 Used to make Animal Fat Torches.
Coconut Harvested from palm trees 1 9000 +5 +5 +5
Common Mushrooms Harvested from mushroom patch. Dropped by Living Mushroom 0.2 19000 +3 +2 +2 Plantable.
Cooked Chicken Raw Chicken + Lit Campfire 2 3500 +5 +5 +8
Cooked Fishsteak Raw Fishsteak + Lit Campfire 1 4000 +2 +4 +6
Cooked Meat Raw Meat + Lit Campfire 1 5000 +2 +5 +8
Cooked Tainted Meat Raw Tainted Meat + Lit Campfire 0.9 1800 -4 +2 +8 Reduces thirst by 2
Cooked Spider Dead Spider + Lit Campfire 0.2 5000 +3 +5 +2
Cooked Trout Raw Trout + Lit Campfire 1 5000 +2 +4 +6
Dead Spider Carved from spider corpses 0.3 4800 -1 -2 +2 Cookable.
Desalinated Water in Glass Bottle Sea Water in Glass Bottle + Water distillation method of choice(water still only) 2 N/A +2 +15 +1 Returns Glass Bottle on use.
Desalinated Water in Waterskin Sea Water in Waterskin + Water distillation method of choice(water still only) or Sea Water in Waterskin + Flask + A Lit Campfire 2 N/A +2 +15 +1 Returns Waterskin on use.
Earthworm Dug up from soil 0 N/A 0 +2 +1
Nopal Carved from cacti 0.5 9000 0 +3 +3
Offal Carved from various animal corpses 0.8 1000 -2 -6 +3
Peat Bandage Poor Bandage + Peat 0.5 N/A +15 0 0
Poor Bandage Fabric 0.1 N/A +12 0 0
Poor Suture String + Needle-like 0.1 N/A +8 0 0
Pineapple Dug up from beached vegetation 1 9000 +5 +5 +5
Purified Fresh Water in Glass Bottle Unpurified Fresh Water in Glass Bottle + Water distillation method of choice(water still or campfire) 2 N/A +2 +15 +1 Returns Glass Bottle on use.
Purified Fresh Water in Waterskin Unpurified Fresh Water in Waterskin + Water distillation method of choice(water still or campfire) 2 N/A +2 +15 +1 Returns Waterskin on use.
Raw Chicken Carved from chicken corpses 2 2500 -10 -10 -6 Cookable.
Raw Fishsteak Carved from shark corpses 1 2000 +1 +1 +6 Cookable.
Raw Meat Carved from various animal corpses 1 3000 -2 +2 +7 Cookable.
Raw Trout Dropped by Trout or by catching a Trout 1 3000 +1 +1 +5 Cookable.
Red Berries Harvested from berry bushes 0.1 15000 +1 +1 +2 Decays into rotting vegetation.
Rotten Meat Carved from zombies and from decayed meat 1 N/A -10 -20 +1 Can poison you
Rotten Vegetation From decayed vegetation 0.8 N/A -10 -15 +1 Can poison you
Sea Water in Glass Bottle Glass Bottle + Water from ocean 2 N/A -1 -15 -1 Returns Glass Bottle on use. Can cause minor loss in one or more random stats (though it almost always depletes your thirst in some way).
Sea Water in Waterskin Waterskin + Water from ocean 2 N/A -1 -15 -1 Returns Waterskin on use. Can cause minor loss in one or more random stats (though it almost always depletes your thirst in some way).
Seaweed Dug up from beached seaweed. Can also be harvested from water (fishing) 0.2 N/A 0 +1 +1 Counts as a rope-like item.
Slime Gelatin Carved from Slime corpse 0.5 N/A -1 -1 +2 Slime Gelatin can poison you.
Spotted Red Mushroom Dropped by Imp 0 N/A -5 +8 +2 Plantable. Can be fertilized and can poison you
Thistle Seeds Dug up from the ground 0.1 N/A +3 0 +1 Plantable. Can be fertilized.
Tree Fungus Harvested from trees 0 N/A 0 +7 +3
Unpurified Fresh Water in Glass Bottle Glass Bottle + Water from stagnant pond or Glass Bottle + Pile of Snow 2 N/A -1 -15 -1 Returns Glass Bottle on use. Can cause poisoning, and/or minor loss in one or more random stats (though it almost always restores your thirst in some way). Crafting this from either snow or fresh water will usually permanently deplete a tile of either fresh water or snow making it a limited resource, so consider this when drinking unpurified water.
Unpurified Fresh Water in Waterskin Waterskin + Water from stagnant pond or Waterskin + Pile of Snow 2 N/A -1 -15 -1 Returns Waterskin on use. Can cause poisoning, and/or minor loss in one or more random stats (though it almost always restores your thirst in some way). Crafting this from either snow or fresh water will usually permanently deplete a tile of either fresh water or snow making it a limited resource, so consider this when drinking unpurified water.
Wild Onion Dug up from grassland 0.6 15000 +5 +5 +4 Plantable. Can be fertilized.
Glue Slime Gelatin (requires Water + Lit Campfire) 0.4 N/A +1 0 0 Reinforces damaged items.
Tourniquet Pole-like + String x2 0.2 N/A +2 0 0

Fertilizers

Name Crafted/Found Weight Decay Group Notes
Offal Carved from various animal corpses 0.8 1000 Compost Edible
Leaves Harvested from trees 0.1 Compost Combustible (+1)
Pile of Compost x2 Composts + Soil 2 Garden(+4)
Fertile Soil Pile of Ash + soil + Peat 2

Weapons

Weapons are held in the right or left hand slots.

Name Attack Modifier Durability Crafted Weight Group Additional Commands Notes
Boat Paddle +2 15 Pole-like + x2 Tree Bark + x2 String 2
Bone +2 20 Can appear on ground. Zombies can be carved for Bones. 0.5 Bones Can appear as starting item.
Bone Pole +2 10 Sharpened + Bone 0.5 Pole-like
Bow +1 15 Wooden Pole + String 1
Branch +1 10 Gathered from Trees. Can appear on ground or as loot on Red Slimes. 0.5 Pole-like Combustible +1
Composite Bow +3 blunt attack (range 5, +7 ranged attack) 2x Wooden Pole + 2x Sinew + Glue (requires water + lit campfire) 2.2
Golden Sword +8 15 Dropped by Imp 3 Sharpened Treasure
Iron Hammer +4 65 Wooden Pole + Talcum Powder + Iron Ingot + Hammer-like + Sand Cast Flask + Tongs + Lit Forge and Anvil 2 Hammer Repair
Iron Shovel +4 200 Wooden Pole + Talcum Powder + Iron Ingot + Hammer-like + Sand Cast Flask + Tongs + Lit Forge and Anvil 2 Digging
Iron Pick Axe +6 200 Wooden Pole + Talcum Powder + Iron Ingot + Hammer-like + Sand Cast Flask + Tongs + Lit Forge and Anvil 2
Iron Double Axe +6 200 Wooden Pole + Talcum Powder + Iron Ingot + Hammer-like + Sand Cast Flask + Tongs + Lit Forge and Anvil 2 Sharpened
Iron Spear +7 100 Wooden Pole + Talcum Powder + Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 2 Fishing
Iron Sword +6 100 Talcum Powder + x2 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 4 Sharpened
Leather Sling +2 Blunt 15 Needle-like + Tanned Leather + x4 String 0.9
Poor Axe +3 50 x2 Sharp Rock + Pole-like + String 2 Sharpened Carving
Poor Hammer +2 15 Rock-like + Pole-like + String 2 Hammer Repair Reduces max Durability by 1/2 on the repaired item.
Poor Shovel +2 50 Sharp Rock + x2 Pole-like + String (Tinkering, Intermediate) 2 Digging Can be found in abandoned buildings. Poor Shovel is always included in starting items.
Poor Spear +3 10 Pole-like + Sharp Rock + Rope-like 2 Fishing
Poor Sling +1 Blunt 15 x4 String 0.5
Sharpened Bone +3 5 Sharpened + Bone 0.5 Used to make Bone Needle
Spear +4 25 Wooden Pole + Sharp Rock + String 2 Fishing
Wooden Pole +2 15 Sharpened + Branch 0.5 Pole-like
Wrought Iron Hammer +3 35 Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil 2 Hammer Repair
Wrought Iron Shovel +3 100 Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil 2 Digging
Wrought Iron Pick Axe +5 100 Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil 2
Wrought Iron Double Axe +5 100 Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil 2 Sharpened
Wrought Iron Spear +6 50 Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil 2 Fishing
Wrought Iron Sword +6 Piercing Slashing 50 Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil 2 Sharpened
Tree Vine Whip +2 5 x2 Tree Vines 0.5

Weapon Ammo

Ammo is projectiles used for Slings and Bows.

Name Attack Modifier Durability Crafted Weight Used By Notes
Arrow Piercing Wooden Pole + Feather + Arrowhead + String 1 Bow
Iron Arrow +4 Piercing 50 Wooden Pole + Feather + Iron Arrowhead + String 1 Bow
Iron Bullet +3 Blunt 50 Talcum Powder + Wrought Iron + Hammer-like + Sand Cast Flask + Lit Forge and Anvil 0.4 Sling
Poor Arrow Pole-like + Feather + Sharp Rock + Rope-like 1 Bow
Poor Bullet +1 Blunt 10 Sharpened item + Smooth Rock 0.2 Sling
Wrought Iron Bullet +2 Blunt 15 Wrought Iron + Hammer-like + Lit Forge and Anvil 0.3 Sling
Wrought Iron Arrow +3 Piercing 20 Wooden Pole + Feather + Wrought Iron Arrowhead + String 0.9 Bow

Traps

A trap can be built on the ground by either the player or a Hobgoblin. It will damage the player or any monster that steps on it.

Name Damage Crafted Weight Notes
Deadfall x3 pole-like + Large Rock 5
Snare x2 pole-like + String 2

Armor

The best offense is a good defense. Surviving combat in Wayward relies heavily on your character’s defense level, and wearing armor is the best way to protect yourself. Remember that armor, like many other crafted items, does deteriorate with use.

Name Slot Defense Crafted Durability Weight Notes
Bark Leggings Legs +1 x2 String + x4 Tree Bark 20 2
Bark Shield Held +1 x2 String + x4 Tree Bark 20 2
Bark Tunic Chest +2 x2 String + x6 Tree Bark 20 2
Iron Boots Feet +4 Talcum Powder + x3 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 100 6
Iron Breastplate Chest +5 Talcum Powder + x3 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 100 6
Iron Gauntlets Hands +3 Talcum Powder + x2 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 100 4
Iron Gorget Neck +3 Talcum Powder + x2 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 100 3
Iron Greaves Legs +4 Talcum Powder + x3 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 100 5
Iron Helmet Head +4 Talcum Powder + x2 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 100 4
Iron Shield Held +3 Talcum Powder + x3 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 100 5
Leather Belt
Belt +1 Needle-like + Tanned Leather + String 25 1
Leather Boots Feet +2 Needle-like + x2 Tanned Leather + x2 String 25 3
Leather Cap Head +1 Needle-like + Tanned Leather + String 25 1
Leather Gloves Hands +1 Needle-like + x2 Tanned Leather + x3 String 25 1
Leather Gorget Neck +1 Needle-like + Tanned Leather + String 25 1
Leather Pants Legs +2 Needle-like + x2 Tanned Leather + x4 String 25 2
Leather Tunic Chest +3 Needle-like +x2 Tanned Leather +x4 String 25 3
Wrought Iron Boots Feet +4 x3 Wrought Iron + Hammer-like + Lit Forge and Anvil 50 6
Wrought Iron Breastplate Chest +5 x3 Wrought Iron + Hammer-like + Lit Forge and Anvil 50 6
Wrought Iron Gloves Hands +3 x2 Wrought Iron + Hammer-like + Lit Forge and Anvil 50 4
Wrought Iron Gorget Neck +3 x2 Wrought Iron + Hammer-like + Lit Forge and Anvil 50 3
Wrought Iron Greaves Legs +4 x3 Wrought Iron + Hammer-like + Lit Forge and Anvil 50 5
Wrought Iron Helmet Head +3 x2 Wrought Iron + Hammer-like + Lit Forge and Anvil 50 4
Wrought Iron Shield Held +3 x3 Wrought Iron + Hammer-like + Lit Forge and Anvil 450 5
Skullcap Head +1 Rock-like + Animal Skull 15 1

Tools

Tools produce heat, help gather resources, purify water, or help produce other items. Some tools can also be used as weapons. Tools are usable items. They must be in your inventory to use.

Name Skill Crafted/Found Durability Weight Group Notes
Animal Fat Torch Light-Source Pole-like + Animal Fat + Poor Fabric 25 2.5 Light-source Lasts 2500 turns/ Light-Source(+8) when equipped
Bark Torch Light-Source Pole-like + x5 Stripped Bark 15 2 Light-source Last 1500 turns/ Light-Source(+7) when equipped
Bow Drill Lights Fire Fire Plough + Poor Bow + Tinder 45 5
Bull Boat Travel x8 Pole-like + Tanned Leather + x2 Rope + Boat Paddle N/A 10 With enough treasure used to win game.
Fire Plough Lights Fire Sharpened + Pole-like + Log + Kindling + Tinder 30 3
Fishing Net Fishing x6 String + Stones 50 2
Grindstone Repair Rock-like + Sandstone 5 1 Success rate dependent on the skill that was used to make the item.
Hand Drill Lights Fire x2 Pole-Like + Kindling + Tinder 15 0.5
Leaf Bedroll Resting x3 Leaves + Rope-like 25 1
Lens Lights Fire Refined Sand + Tongs + Lit Furnace 45 1 Only works outside in daytime.
Melted Amber Reinforce Amber + fire source 100 Decay 0.4 Reinforces item by increasing the maximum and minimum durability of the item. Used like Grinding Stone, Hammer, or any other repairing tool. Success rate dependent on the skill that was used to make the item.
Poor Lockpick Lockpicking Sharpened + Needle-Like 5 0.1
Wrought Iron Lockpick Lockpicking Wrought Iron + Hammer-like + Lit Forge and Anvil 18 0.1
Raft Raft x2 Rope + x3 Log + Boat Paddle 15 15 Fast travel across water.
Shale Carving Mining sandstone 5 1 Sharpened
Sharp Rock Carving 2x Large Rock 10 1 Sharpened
Sharp Glass Carving Pile of Sand + Lit Campfire 20 0.3 Sharpened
Spyglass Look Sharpened + x2 Lens + Log + String N/A 2 Looks into the distance on minimap.
Sundial Time Smooth Rock + Large Rock + Sharp Rock N/A 2 Used to approximate time of day, and can also be used during night. Can be useful for using time more efficiently.
Tattered Map Cartography Found in Message in a Bottle 0.5 Leads to locked Wooden Chest.

Containers

Name Max Weight Weight Reduction Crafted/Found Weight Slot Notes
Backpack 50 25% Needle-like + x2 Tanned Leather + x2 String 2 Back
Clay Jug N/A N/A Raw Clay Jug + Cork + lit Kiln
Glass Bottle N/A N/A Clay Blowpipe + x2 Refined Sand + Limestone Powder + Cork + lit Furnace 0.8 N/A Gathers water and becomes a consumable.
Leather Quiver 25 Needle-like + x2 Tanned Leather + x2 String 1.8 Back
Message in a Bottle N/A N/A Found on shores and in locked chests. Dropped by Kraken. 2 N/A Turns into a Glass Bottle on use. Gives either an Old Instructional Scroll, Tattered Map, Pile of Sand, or nothing.
Small Bag 20 20% Needle-like + Tanned Leather + String 0.3 Belt
Waterskin N/A N/A Needle-like + Tanned Leather + x2 String 1 N/A Gathers water and becomes a consumable.
Wooden Chest 50 x3 Log + Sharpened 10 N/A Must be built on ground to be used.

Tiles and Walls

Tile items change the base tile when placed. Walls are both protection against monsters as shelter and decorative. Walls are placed on top of tiles. Neither can be placed on deep water, resources, blood, fire, items, and plants. A shovel or sharpened item can be used to remove environmental items such as blood, fire, and plants to place a tile or wall.

Name Changes to Crafted/Found Weight Notes
Cobblestone Tile Dirt + Cobblestone x5 Stones 5
Pile of Gravel Gravel Digging gravel. Mining sandstone. 3
Pile of Sand Sand Digging sand 3
Sandstone Flooring Dirt + Sandstone Floor x5 Sandstone 10
Sandstone Wall Original + Sandstone Wall x8 Sandstone 16
Soil Dirt Digging dirt. Dropped by Bogling. 2
Stone Wall Original + Stone Wall x8 Rock-like 24
Wooden Fence Original + Wooden Fence x3 Logs + Sharpened 12.5
Wooden Wall Original + Wooden Wall x3 Logs + Sharpened 15
Wooden Door Original + Wooden Door x3 Logs + Sharpened 15 Toggles on contact with player, allowing controlled passage.

Treasure

Treasure is needed to win the game. The final score is talent points multiplied by treasure. Treasure is removed from inventory when returning after winning.

Name Found Weight Group Notes
Gold Coins Dropped by fire elementals 2
Golden Chalice Dropped by fire elementals 3
Golden Ring Dropped by fire elementals, imps 1
Golden Sword Dropped by imps 3 Sharpened See entry in weapon section. Using reinforce items has an astonishingly powerful effect, likely due to the fact that a golden sword cannot be crafted, and therefore has no skill associated with it. If this effect is used in combination with a repair item’s ability to compromise between maximum and minimum durability, a powerful weapon can be created.

Placeable Crafting Tools

These tools must be placed on the ground to use. You must be facing them to use them. To get a lit version of a tool start a fire while facing it. These items do not have a durability.

Name Skill Crafted/Found Weight Group Notes
Campfire Contains Fire x5 Rock-like + Fuel-like 17
Forge and Anvil Contains Fire x7 Rock-like + Log + x2 Fuel-like 20
Furnace Contains Fire x8 Rock-like + x2 Fuel-like 24
Kiln Contains Fire x8 Sandstone + x2 Fuel-like
Solar Still Purify Water Sheet of glass + Waterskin 5 Still Used to distill water. Takes longer than stone water still and only works during the day, but distills any type of water without the use of fire or fuel.
Stone Water Still Purify Water Large Rock x3 + Sharpened Item + String + Pole-like + Waterskin + Fuel-like 9 Still Used to distill water. Water is considered distilled once the flame underneath it is extinguished, so do not add fuel to the fire. Be careful not to walk into this type of still while lit.

Crafting Items

Items that only are used as a crafting resource.

Name Crafted Found Weight Group Notes
Animal Skull Carved from Bear corpse 1.5 Carves into a Skullcap.
Amber Found on ground 0.5 Can be crafted into Melted Amber.
Arrowhead x2 Sharp Rock Found on ground 0.3
Black Powder Saltpeter + Carbon Powder + Mortar and Pestle .3
Bone Needle Sharpened + Sharpened Bone 0.1 Needle-like
Bones Carved from various corpses. 1.2
Cactus Spine Carved from Cacti. 0.2
Carbon Powder Mortar and Pestle + Carbons 0.2
Clay Blowpipe Raw Clay Blowpipe + Lit Kiln 1
Clay Flakes Raw Clay + Sharpened 0.9 Need to have crafted a campfire and found clay to discover.
Cork Sharpened item + Tree Bark 0.2
Cotton Carved from cotton plants. 0.2
Cotton Fabric x3 Cotton 0.2 Fabrics
Ectoplasm Carved from Pirate Ghosts NEED INFO NEED INFO Used in Magical Essence
Green Sand Clay Flakes + x2 Refined Sand 3
Feather Dropped from Chicken. Carved from Chicken corpse. 0.1
Iron Arrowhead Talcum Powder + Wrought Iron + Hammer-like + Sand Cast Flask 0.5
Iron Ore Dropped from living stone. Mining 3
Iron Ingot Talcum Powder + Limestone Powder + Wrought Iron + Hammer-like + Sand Cast flask + Carbon Powder + Lit Furnace 2
Leather Hide 1.5
Limestone Mining 2
Limestone Powder Limestone + Mortar and Pestle 0.2
Mortar and Pestle x2 Smooth Rock 2
Niter Mined from Sandstone (Looks like a field of white dots) .4
Palm Leaf Harvested from palm trees. 0.3 Rope-like
Pile of Ash Mortar and Pestle + Charcoal Carved from Fire Elemental corpse. 0.2
Plant Roots 0.3 Rope-like
Poor Fabric x6 String + Needle-like 0.2 Fabrics
Poor Needle Sharpened item + Cactus Spine 0.1 Needle-like
Raw Clay Can be found under sand when using a digging tool 2
Raw Clay Blowpipe Pole-like + Raw Clay 1
Raw Clay Jug Raw Clay
Refined Sand Mortar and Pestle + Sand 2
Rope x2 String 0.8
Saltpeter Mortar and Pestle + Niter 0.3 Preserve Used with food items to extend their life
Sand Cast Flask Sharpened + Log + Green Sand 8
Sheet of Glass Tongs + x3 Refined Sand + Limestone Powder + Lit Furnace 3
Sinew Offal + Sharpened item 0.4
Spider’s Silk Dropped by Giant Spider. 0.1 Rope-like
String x2 Rope-like 0.2
Stripped Bark Sharpened item + Branch 0.1 Rope-like
Talc Mined from rock 1
Talcum Powder Talc + Mortar and Pestle 0.2
Tanned Leather Tannin + Leather Hide 2
Tannin Mortar and Pestle + Tree Bark 0.1
Tongs Talcum Powder + Iron Ingot + Hammer + Sand Cast Flask + Lit Forge and Anvil 1
Tree Vine Digging in swamp. Dropped from boglings. 0.8 Rope-like
Wrought Iron Arrowhead Wrought Iron + Hammer-like 0.4
Wrought Iron Iron Ore + Hammer + Lit Furnace 2

Unsorted Items

Name Crafted Found Weight Group Notes
Charcoal Ash is created after a fire dies off on a Tree or Grass tile. Digging tool required. 1 Fuel-like Combustible +4
Coal Carved from Fire Elemental corpse. Can be found in High Rock. 1 Carbons Combustible +4
Cotton Seeds Cotton 0.1 Plantable
Fertile Soil Pile of Ash + Soil + Peat 2
Flask Clay Blowpipe + Limestone powder + x2 Refined Sand + Lit Furnace 1
Flower Seeds 0.1 Plantable
Grass Seeds 0.1 Plantable
Kindling Twig + Tree Bark 0.2 Combustible +4
Large Rock Mining 3 Rock-like Projectile
Leaves Trees 0.1
Log Harvested from bare trees. 5 Fuel-like Combustible +8
Old Instructional Scroll Dropped by monsters and found in Message in a Bottle 0.3 Teaches a new crating recipe.
Peat Dropped by boglings. Digging swamp. 1 Fuel-like Combustible +4
Pile of Snow 0.3 Decay 1000
Sandstone Mining sandstone 2 Projectile
Sapling Trees 2.5 Grows into a tree when planted.
Smooth Rock Sharp Rock + Large Rock 2 Rock-like Projectile
Stones x2 Rock-like Mining or Digging 1 Projectile
Torch Stand Light-source + x4 Rock-like 5
Tree Bark Trees. Can appear on ground. 0.3 Combustible +2
Twigs Sharpened + Branch Trees. Can appear on ground. 0.2 Combustible +2

Kraken

by Hannibal

Description

Angry sea monster, known for thrashing pirate ships. Often has Treasure maps and old recipes in it’s possession.

Behavior

Aggressive, will follow players. Can be blocked with doors/walls. Great source of Bottles and Recipes/Treasure Maps.

Uses

Drops a Message in a Bottle, great for getting more containers.

Spawn

Spawns on water tiles.

Drops

If Killed

  • Message in a Bottle

If Carved

  • A Raw Fishsteak x2

Much of the landscape in Wayward can be interacted with by the player, or, indeed, was built by the player in the first place. The things in this list are those you walk over, or into, when playing Wayward. If you can dig them up and put them in your inventory then they are also items – and will also be listed on the Item page.

Landscape, buildings and furniture

by PaulBlay

Landscape

Stuff that was there before you got there, and will probably be there long after you’ve gone.

Name Tool Mine for Notes
Deep Water Waterskin Unpurified water Functionally the same as Water.
Clay Shovel Raw Clay Not naturally found on the surface. Clay can be many layers deep. Dig long enough and you may find Sand underneath.
Dirt Shovel Soil, Earthworm Dirt can be many layers deep. Is it even possible to dig through it?
Gravel Shovel Gravel, Stones, Shale Gravel can be many layers deep. Keep digging and you may find Clay underneath.
Sand Shovel A pile of sand Sand is usually a few layers deep. You may find Clay or Shallow Water underneath.
Shallow water Shovel A pile of sand You can walk through shallow water, and fish can swim in it (but not sharks). If you dig up enough sand from shallow water it becomes Water.
(ditto) Waterskin Unpurified water
Water Waterskin Unpurified water You have to swim or use a boat/raft in water. Anything thrown into water disappears.

Plants

You can chop them down or dig them up. Many of them have seeds or can be replanted. Some of them are tasty.

Name Tool Harvest for Notes
Bare trees Log These poor trees have had their leaves and branches stripped from them. 🙁
Grass Shovel Grass seed Grows on dirt tiles
Palm trees Palm leaves, tree bark Can have coconuts (visible on tile graphic). There are no palm tree saplings, so a finite resource
Trees leaves, tree bark, branch, twigs Can have tree vines, saplings and rotten vegetation (visible on tile graphic). Not clear whether saplings, etc., continue to generate given time.

Limestone

by FredyC

Limestone is mineral needed to create Iron ingot. Needs to be transformed into Limestone powder using Mortar and Pestle.

How to find it

Obviously easiest path is by mining in mountains and rocky areas (not at sandstone). You can spot ore visually over tile, so you don’t have to keep mining all rocks around and hoping to get lucky. Once you find one, there is also slight chance (about 33% per direction), there will be others nearby.

Limestone can be rarely found simply on the ground, but only in newly explored areas.

Limestone Powder

by FredyC

Powder created from Limestone mineral using Mortal and Pestle. It’s required for crafting Iron ingot.

Living Rock

by FlowCoef

Description

A strong rock monster. A renewable source of iron ore.

Behavior

Being an immobile rock, it can’t come after you if you can’t dent its rocky armor.

Uses

Drops iron ore upon death.

Drops

If Killed

  • Iron Ore

If Carved

  • Large Rock
  • Sharp Rock

Loot

by PaulBlay

Most of the monsters drop some loot once killed. Some have fixed items which is dropped, others can drop item randomly from group of defined items. Same groups are also used for chests you can find and lockpick.

Here you can find these groups of items which are referred in list of monsters.

Common loot

Poor axe, Poor spear, Bark tunic, Bark leggings, Bark shield, Gold coins, Skull cap, Tanned leather, String, Bark torch, Poor shovel, Message in a Bottle, Fossil

Valuable Loot

Golden sword, Golden ring, Golden chalice, Rope, Spy glass, Leather belt, Leather cap, Leather boots, Leather gorget, Leather gloves, Spear, Tattered map, Old Instructional Scroll, Animal fat torch, Wrought iron shovel, Bark torch, Backpack

Treasure Loot (only from chest)

Gold coins, Tongs, Poor hammer, Wrought iron, Wrought iron boots, Wrought iron helmet,  Wrought iron gorget, Wrought iron gauntlets, Wrought iron shield, Wrought iron lockpick, Old Instructional Scroll, Tattered map,

Lumberjacking

by FredyC

wayward_lumberjacking_trees

Description

Very important skill for the survival since to craft most of the things, you need wood products like branches, barks and logs. Use some tool with attack value at least +4 so you can get 2 resources per turn.

Mechanics

  • Increases chance of resource dropping on trees.
  • Decreases chance of stamina reduction, -1 Stamina on failure.
  • Can increase Strength.
  • Half of attack number determines max number of items retrieved.

Resources

There is equal chance to get one of resources in table on successful gathering action.

Type of tree Full tree Bare tree
Forest Leaves, Twigs, Tree Bark, Branch Log
Palm Palm Leaf,Tree Bark Log

Message in a Bottle

by Hannibal

Description

Turns into a Glass Bottle on use. Gives one of the following: Nothing, Pile of Sand, Tattered Map, Old Instructional Scroll.

Dropped By

Kraken

Crafted

Not Craftable

Monsters

by Saraisoni, lorddeathwings, rndmnumgen, error, hazestalker, Hannibal, Kubrok

Passive monsters

These usually run away from player, but once cornered they try to fight without much effort or chance to survive.

Name Health Attack Resist Vulnerable Loot Carved Carving skill Travel Notes
Chicken 3-6 1-2 x2 Feather x2 Feather, Raw Chicken Anatomy Land, Shallow Water Randomly drops feathers on ground as they move.
Rabbit 3-6 1-2 Raw Meat, Offal, Bones Anatomy Land, Shallow Water Quick and easy meat.
Rat 3-4 1-2 Raw Meat Anatomy Land, Shallow Water Another easy source of meat.
Trout 3-4 0-1 Fire 99, Blunt 1, Slashing 1 Raw Trout N/A N/A Any Water Spawned by fishing. Can be attacked or caught by fishing items.

Neutral monsters

These don’t care about player much, but once attacked they will fight back and give chase.

Name Health Defense Attack Resists Vulnerable Loot Carved Carving skill Travel Notes
Living Rock 40-55 5 4-6 Fire 99 Iron ore Large Rock, Sharp Rock Mining Land, Shallow Water, Immobile Valuable source of iron ore, but very tough.
Slime 7-15 1 1-3 Slime Gelatin Land, Shallow Water May split into two slimes when hit. Gelatin can be turned into simple glue.
Snake 5-8 +Poison 1 4-9 Fire 1 Raw Meat Anatomy Land, Shallow Water

Aggressive monsters

These will come after you once they spot you. Hunter becomes the prey.

Name Health Defense Attack Resists Vulnerable Loot Carved Carving skill Travel Notes
Bogling 30-33 +Poison 4 7-9 Blunt 2, Fire 4 Peat + Common Loot Pile of Compost, Rotting Vegetation Botany Land, Shallow Water Dangerous but valuable for Peat
Bear 18-21 +Bleeding 3 5-13 Piercing 3, Blunt 1 x2 Raw Meat, Leather Hide, Animal Fat, Animal Skull, Offal, Bones Anatomy Land, Shallow Water Looks cute. Do not be fooled.
Fire Elemental 30-38 5 11-18 Fire 100 Valuable Loot, Pile of Ash Coal, Pile of Ash, Melted Amber Mining Land Can be damaged by pouring water on it.
Giant Rat 5-8 +Bleeding 1 2-5 Fire 1 Raw Meat, Leather Hide, Animal Fat, Offal, Bones Anatomy Land, Shallow Water Useful source of leather.
Aggressive Giant Rat 14 +Bleeding 6 Palm Leaf Raw Meat, Leather Hide, Animal Fat, Offal, Bones Anatomy Land, Shallow Water Useful source of leather.
Giant Spider 7-15 +Poison 1 1-3 Base 1, Slashing 1 Blunt 1 Spider’s Silk Dead Spider Anatomy Land, Shallow Water
Grey Wolf 14-22 +Bleeding 3 7-9 Raw Meat, Leather Hide, Animal Fat, Offal, Bones Anatomy Land, Shallow Water
Hobgoblin 29-32 3 7-13 Common Loot Raw Meat, Offal, Bones Anatomy Land, Shallow Water Can set snares.
Imp 28-36 +Bleeding 4 13-16 Fire 99 Red Spotted Mushroom + Valuable Loot Rotten Meat, Bones Anatomy Land, Shallow Water, Flying Doors stop them.
Kraken 40-50 3 9-13 Slashing 2 Fire 1 Message in a Bottle Raw Fish Steak x2 Land, Any Water Can spawn naturally or by fishing.
Living Mushroom 14-24 2 6-10 Fire 3 Slashing 2 Common Mushrooms Land, Shallow Water Spawns from mushroom patches.
Jelly Cube 24-26 2 3-6 Blunt 2, Slashing 2 x2 Slime Gelatin Land, Shallow Water Spawns a Slime when killed.
Enraged Slime 14-20 4-6 Branch Slime Gelatin Replaced by Jelly Cube (see prev. line)
Pirate Ghost 35-48 8 11-13 Fire 4 Valuable Loot Ectoplasm Any Tile, Any Obstacle
Shark 13-18 +Bleeding 3 5-11 Blunt 1, Fire 99 Raw FishSteak x2, Offal Anatomy Deep Water Can spawn naturally or by fishing.
Skeleton 22-32 +Bleeding 4 9-12 Slashing 2, Piercing 2 Blunt 2, Fire 2 Bone + Common Loot x2 Bone Anatomy Land, Shallow Water
Time Skitter 19-24 +Bleeding 8 12-16 Valuable Loot Raw Meat, Offal Land, Shallow Water, Teleporting Can teleport short distances at random including over walls.
Trap Door Spider 4-9 0 2-3 Piercing 1 Dead Spider Anatomy Land, Shallow Water Invisible until you are next to them.
Vampire Bat 6-12 +Bleeding 3 2-5 Blunt 1 Fire 3 Raw Meat Anatomy Land, Shallow Water, Flying Doors will stop them.
Zombie 15-25 +Bleeding +Poison 5 5-14 Fire 5 Bone + Common Loot Rotten Meat, Bones Anatomy Land, Shallow Water
Giant Spider 7-15 +Poison 1 1-3 Base 1, Slashing 1 Blunt 1 Spider’s Silk Dead Spider Anatomy Land, Shallow Water
Harpy 27-34 7-13 Slashing (2) Fire (2) Feathers x2 Feathers x2, Raw Chicken Anatomy Flier

Aberrant Monsters

There is a small chance certain monsters will be a mutated or stronger version of themselves. They can be recognized with a different color scheme, when you view them you’ll get “You see x, but something doesn’t look right”.
Be careful, as they have a Health and Attack multiplier of 2.

Offal

by PapaDMac

Description

Offal is the edible, non meat portions of butchered animals. It cannot be cooked and decays the fastest of all food items. Becomes rotten meat on decay. It’s only use is to be carved into sinew – the primier bow stringing thread.

Name Found Weight Decay Health Stamina Hunger Notes
Offal Carved from corpses of large living monsters 0.8 N/A -2 -6 +3 Can be carved into Sinew. Avoid unless starving

Pirate Ghost

by icandowhatiwant, Hannibal

Description

Lots of pirates died in nearby seas and they will haunt you till your demise.

Behavior

Aggressive and will attack on sight.

Can pass through the walls and obstacles so no hiding behind doors!

Can be killed by usual weaponry, nothing special needed. When he is in the wall your attacks will strike the wall instead of the Ghost. Lure him to open space. Being a cave dweller, you probably have a lit torch with you, he’s weak to fire: Use a Bark Torch, Animal Fat Torch, or Pole Torch!

Uses

Drops High Level Loot which can contain treasure. Can be carved to get Ectoplasm (Decays in quickly), the key ingredient in the Magical Essence recipe.

Spawn

Anywhere on the solid ground during daylight after reaching 32000+ talent points. Can spawn as guardian to treasure chest.

Drops

If Killed

  • High Level Loot

If Carved

  • Ectoplasm

Poor Shovel

by dysdane

The Poor Shovel is used as a digging tool in combination with the Digging skill. With this item you can dig up tiles to gather resources such as A Pile of Sand, Soil, Peat, Clay and A Pile of Gravel depending on the tile you try to dig up.

Additional resources may also be dug up with each tile including: An Earthworm, A Fossil, Grass Seeds and more. Digging up a grass tile will result in a dirt tile to be produced. Additionally, you can use the shovel to gather environmental items such as Mushrooms, Flowers, Seaweed and more.

If an environmental item is located on the tile being dug up, the digging action will be applied on it before the tile underneath. The success of each action of the shovel depends on the Digging skill, as does any Stamina reduction.

Name Equipment Crafted Found Notes Weight Group Use
Poor Shovel Weapon (+2 Attack) Sharp Rock + x2 Branch + String (Tinkering, Intermediate) Can be found in abandoned buildings. You always start with a Poor Shovel. Digging

Trivia

In versions before Alpha 1.2, the shovel was referred to as just “Shovel”, without the “poor” modifier and featured a different graphic. It was not craftable at this point in development.

Rabbit

by FredyC

Description

A white colored rabbit. Harmless creature, entirely for your benefit.

Behavior

Always runs away from your position but will attack if cornered (for very minimal damage).

Uses

Can be carved for raw meat upon death.

Spawn

Anywhere on the solid ground during daylight. Does not spawn in caves.

Drops

If Killed

  • None

If Carved

  • Raw Meat
  • Offal
  • Bones

Rat

by FredyC

Description

Contrary to their giant brethren, these are harmless creatures, entirely for your benefit.

Behavior

Always runs away from your position but will attack if cornered (for very minimal damage).

Uses

Can be carved for raw meat upon death.

Spawn

Anywhere on the solid ground during daylight. Can spawn in caves.

Drops

If Killed

  • None

If Carved

  • Raw Meat

Raw Meat

by Waveward

Raw Meat is gathered from Rabbits, Rats, Snakes, Bears, Giant Rats, Grey Wolves, Time Skitters and Vampire Bats.

Raw Meat is consumable and can be used to make Cooked Meat, when the player is facing a fire source.

If it decays it will turn into Rotten Meat.

Name Found Weight Decay Health Stamina Hunger Notes
Raw Meat Carved from corpses of animals and monsters. 1 3000 -2 +2 +7 Cookable.

Saved Game States

Purpose:

This page lists user submitted game state saves that were created using the “Save/Load from File” Mod located here.  Please share any saves that you believe are interesting or noteworthy.

To Use a Saved Game State:

Follow the instructions on the Mods page to install the Save/Load from File Mod.  Then download the saved game state of choice and rename the file to a .json file.  Then load the file using the mod.

To Add a Saved Game State:

Follow the instructions on the Mods page to install the Save/Load from File Mod.  Find somewhere to upload your .json file or the text within it (such as pastebin).  Then simply edit this wiki page to add an entry to the table in the correct format, and have the name of your entry link to the file.

Name User Version Description Date
Mini Game JamesIII Beta 1.4 Huge expansive castles, dungeons, map/land art, thousands of items. A fully landscaped world. September 9, 2013
Easy Start PaulBlay Beta 1.4 Early game save with lots of skills and a still already prepared and distilling water. July 29, 2013
Example1 Omega037 Beta 1.3 Late game save to start this page July 5, 2013

 Converting Old Saves

It’s possible to convert old saves by downloading a version of the game 1 version above the save state and loading it in and saving to file after. You can do this over and over until you get up to the current version of the game.

Listing of 1.3 Saves:

http://www.reddit.com/r/Wayward/comments/1hm726/looking_for_13_saves/

Shale

by PaulBlay

Description

Shale can be found when digging up gravel and when mining sandstone. It is a sharp object that can be used to carve. Because gravel can be placed then dug up again you can theoretically get as many shale as you could possibly want.

Shark

by Hannibal

Description

A shark. He wants fish you are looking for. Watch your back.

Behavior

Found surrounding the islands. These monsters have high damage output. Cannot chase you to shallow water.

Uses

Can be carved for raw fishsteak upon death.

Spawn

Anywhere in the deeper water. Does not spawn in caves.

Drops

If Killed

  • None

If Carved

  • Bones
  • Offal
  • Raw Fishsteak

Shovel

by Gekctek

Shovels are tools that are used for digging up items using the Digging Skill. Double clicking on the shovel will dig on the tile that is infront of the character. If the tile infront of the character is a resource that can be gathered (e.g. Rocks, Trees, etc..) it will gather that resource. If the tile is just ground, the character will dig in that location and get resources based on this list:

If an environmental item is located on the tile being dug up, the digging action will be applied on it before the tile underneath. The success of each action of the shovel depends on the Digging skill, as does any Stamina reduction.
Dirt

  • Soil
  • Earthworm
  • Plant Roots

Clay

  • Raw Clay

Sand

  • A Pile of Sand
  • Fossil

Swamp

  • Peat

?

  • A Pile of Gravel

Grass

  • Grass Seeds

Digging in the ground uses the mining skill.

Shovels can also be equipped and used as a weapon or a gathering tool.

Type Damage Weight Durability Materials for Crafting Skill Notes
Poor_Shovel Poor +2 2 50 Sharp Rock , x2 Branch, String  Tinkering, Intermediate  Can be found in abandoned buildings. You always start with a Poor Shovel
 iron_shovel Iron +3 2 ? Wooden Pole , Talcum Powder , Iron Ingot ,Hammer Item , Sand Cast Flask , Tongs , Lit Forge , Anvil