It’s that time again! Time for a major Wayward update to be released into the wild. And into the wild, you shall go. A harsher wild this time around, one where you are not only surviving your bodily needs, but now also surviving the elements with the introduction of temperature in this update. Temperature is only a taste of what is to come as this update is one of the biggest ones we have ever released. A few notable changes include:
- Added a new temperature system, along with three temperature-related status effects, a new “insulation” property for equipment and containers, and more!
- Added a new “Mastercrafted” item quality, only obtained through high-skill and efficacy crafting.
- Treasure hunting has been completely redesigned.
- Added tin ore, a lightweight but very soft and low durability metal that can be used in blunt-only weaponry, tools, armor, or mixed with copper to create bronze.
- Added the powerful bronze metal, an alloy crafted with copper and tin and to be used in late-game weaponry, tools and armor. Iron can still outclass bronze in certain regards relating to blunt resistances and blunt-based tools.
- Added tool use properties/values (and quality bonuses) for reinforce, start fire, repair, carve, dig, gather, rest, and more. Learn more about this by inspecting items to see their action information.
- Magical item properties (previously called legendaries) are no longer tied to a certain quality and can exist on multiple quality types now and are no longer restricted to a single property per item.
- Added lots of new content to ice cap biomes including new wall/floor types (ice/snow), items, equipment, creatures, plants, and more!
- Added multiple new creatures, some with unique mechanics and items.
- Added in attack animations for each damage type.
To help celebrate the release, Wayward is -20% off for the next 7 days.
Less talk, more video:
The original plan with this release was to further what we brought forth with the original “Seafarer” update, but to include even more of our lofty goals and deep systems to improve the “feeling” of these new island types. Those island types being of the new ice cap and arid biomes, now each with their own set of temperature challenges. Even with everything here, we still have more we want to do. So stay tuned!
On with the gigantic changelog: