Wayward Beta 1.3 Released: It’s The Little Things

Home Sweet HomeWayward beta 1.3 has been released! And yes, your saves should be safe! This release was all about improvements and fixes, hence the title “It’s The Little Things”.

Play online in the usual place:

http://www.unlok.ca/wayward/

Some of the latest and greatest from the changelog:

  • Five new tracks from Austin “Mars-San” Dhillon.
  • Keyboard shortcuts have been added for all windows (Esc = Main Menu, I = Inventory, / = Help, C = Skills, M = Messages, O = Options).
  • Tile stacking has been implemented. There is now a simulated z-depth that allows the game to save what was under each tile.
  • Glue can now be used to reinforce items (provide maximum durability bonuses and repair a bit of damage).
  • Crafting tool-tips now show all item information and consumes/requirements are now condensed.
  • You can destroy or remove items from the game by dropping/sinking them into deep and/or normal water. Dropping edible items into the water may stir up some unwanted (or sometimes wanted) guests.
  • There is now a delay during your first movements to stop accidental wall/resource gathering. The more you move consecutively, the faster you go.

As always, you can check out the behemoth of a changelog here:

http://www.unlok.ca/wayward-free-changelog/

Although this release was more about tweaks and fixes, you can expect the next one to be all about new content and simulation.

Downloads

*UPDATE*

On June 21st, a fix was uploaded for the Mac stand-alone version. Previously it was not running at all. Please re-download the Mac copy to have it work once again.

New Songs Preview

Austin “Mars-San” Dhillon recently pumped out some new chill tracks for Wayward (to appear in the upcoming version of Wayward). New tracks:

  • Shipwrecked (Main Menu Theme)
  • Shudder Sounds
  • Night Owl
  • Underworld
  • Savage (Based off of Darker World)

My personal favourite is Night Owl out of the bunch.

I’m going to go out on a limb here and say these are some of the best tracks thus far. So moody, so atmospheric, so melodic. Austin has a real knack for composing the exact tone and mood I want to set in Wayward, all while keeping it semi-retro. Take a listen here:

Wayward Diaries by Tony Mo

Once in awhile I like to showcase some great Wayward video content here on the blog.

Tony Mo gives great insight as a new player, working his way through the trials and tribulations of surviving in Wayward in his series “Wayward Diaries”. These diaries provide beneficial information to us as developers on what needs improving. It also helps that he is really well spoken and even throws in some interesting stories and anecdotes in the mix for entertainment value.

If you follow our Reddit/Facebook/Twitter you have probably already watched these, but if not, enjoy this ongoing series:

Wayward Diaries, Chapter I (Shipwrecked)

Wayward Diaries, Chapter II (BaseCamp)

http://www.youtube.com/watch?v=URH1jIovXbM

Wayward Diaries, Chapter III (Survivas Maximus)

http://www.youtube.com/watch?v=mxmC3469aXI

He also created a preliminary video about Wayward entitled, “This Is… Wayward“.

Most Asked Questions for Beta 1.2

QuestionsWayward gets a lot of traffic from Google. A lot of this traffic are from keywords, things like “wayward”, “survival roguelike”, “wayward wiki”, etc. But a lot of the Google traffic are specific questioning keywords, such as “how i mine for fish in wayward?“. Not really, but there are a lot of traffic from questions. This series of posts are dedicated to answering the most popular ones. I’d like to point out that most of these questions can be solved by reading the in-game hints.

Please note: Many of these answers will change version to version. There’s a good chance if it’s a common question, it’s not easy enough to understand and may change/improve over time.

How do I stop bleeding?

Any item that heals you will stop you from bleeding. These items include: Tourniquet, Poor Suture, Poor Bandage, Peat Bandage, and Poor Glue. Only certain types of monsters can make you bleed, and you can reduce your chances of bleeding by raising your Anatomy skill.

How do I rest?

Resting in Wayward is completely reliant on a Leaf Bedroll and your Camping skill. The higher your Camping skill, the more turns you will rest. During rest, you will gain health, stamina and get hungry much slower. During night time you will naturally be able to rest more.

How do I be safe from monsters?

Build a shelter! The easiest way to build a fast shelter is to craft Stone or Wooden Walls next to a rock face. I recommend rocks over trees as Vampire Bats can fly over trees. Depending on your strategy, you can completely protect yourself fully with as little as one wall if you find a good rock enclosure. This won’t stop the Pirate Ghosts though. So really, the answer is YOU DON’T! Well, not fully.

How do I shoot arrows?

Equip a Poor Bow, have Poor Arrows or Arrows present in your inventory and you will automatically fire your bow while moving into the direction of an enemy. Alternatively, you can double click Arrows on their own to throw them at enemies.

How do I put out a fire?

Any item that has a the “Place” use ability can be built over fires to put them out. Things like Soil, Pile of Sand, Cobblestone, Wooden Wall, etc.

How do I fish?

Using a Poor Spear, Spear, Fishing Net, or Fishing Rod will give you the ability to attempt a catch by first spotting a fish swimming in the water. They appear as outlines or silhouettes in the water. They are a bit tricky to catch, but using a Fishing Rod will provide the ability for some ranged catching attempts.

How do I repair an item?

Using an item that has the ability to repair, such as a Poor Hammer, Iron Hammer, Wrought Iron Hammer or Grindstone is necessary. Simply drop the item you wish to repair on the ground, face it, then use the repair item.

How do I make a fire?

There’s many tools for fire creation. Items like a Hand Drill, Fire Plough, Bow Drill or Lens will be able to produce a fire, as long as it’s on a tile that would normally support a fire. Sand, Gravel, Rock are examples of tiles that are not flammable on their own and won’t produce a fire. You can start a fire on Grass, Trees, Wooden Walls, etc.

How do I travel to a new world/map?

WARNING! SPOILERS! You must perform the winning condition which is currently crafting a Bull Boat, collecting at least five treasures, and sailing off (using the Bullet Boat).

How do I carve a corpse?

There’s many items that will carve a corpse, or any environmental item for that matter (like Brambles, Pinapple Plants, etc.). These items are referred to as “Carving” items. Items like a Sharp Rock, Shale, Poor Axe, etc. Simply use them while facing the object you wish to carve up.

How to I remove items?

Build up a full stack of items then start it on fire. After some time, the items will burn away.

Need more help?

Check out the newly developed Wiki page built by the community: Survival Guide!

Wayward Beta 1.2 Released!

It’s that time again! The new version of the Wayward beta has been released and is ready for your consumption. Unlike the last version, your 1.1+ saves should be safe!

Desert oasis.

Some of the greatest stuff from this update:

  • Wooden walls, floors and DOORS!
  • Brand new fishing system.
  • Fullscreen game display (with optional small screen and other performance options).
  • Line of sight added. SPOOKY!

Read the rest of the beefy list here:
http://www.unlok.ca/wayward-free-changelog/

Play In Your Browser

http://www.unlok.ca/wayward/

Downloadable Versions

http://www.indiedb.com/games/wayward/downloads

New Trailer

Screenshot Saturday: DOORS!

Easily the most requested thing currently, in 1.2 we will see support for doors, and other house-building implements made from the much under-serviced resource, logs. This will give you that look you’ve been after: ugly retro-70’s style!

Wood Cabin + Doors Preview

Inspiration Time: Line of Sight/Fog of War

There’s been quite a mixed opinion on line of sight and fog of war in Wayward. And while my screenshot wasn’t 100% there visually, it still illustrated a solution to a new issue. Most grid/tile/turn-based games have some form of line of sight and fog of war present. Don’t believe me? Take a look through the gallery below:

All of these games employ this model:

Fog of War

Tiles you’ve never seen; they are black and completely hidden. After seeing them, the tile will be revealed along with any object on them.

Line of Sight

Tiles and objects you can see within your realistic vision. Ones you cannot see (but previously revealed) are a slightly darker shade, visualizing that you can’t see them. NPCs are hidden, although most games will show items even out of line of sight as long as you revealed them previously. Some games instead of hidding NPCs will make them transparent to show you where they were “last seen”, kind of like a memory buffer.

So what’s different in Wayward? Well, in the screenshot I shared, the line of sight looked more like fog of war – it was way too dark. Also, most graphical games employ some type of dithering, blurring or gradient effect to these elements so it looks better visually. I’m not sure if that one is realistic to implement quite yet – but we are still working on it.

Part of the Wayward philosophy is allowing players to play how they want to play, so of course if there enough force against these features, I may consider adding it as a mod, or adding it as a mod to remove – depending on which side the the player-base is split.

Original Image Locations:

X-COM: UFO Defense, Brogue, Dungeons of DredmoreMonacoProject Zomboid, ToME4Doom, the Roguelike