Beta 2.0.2 Released

Mondays suck! Let’s help you with that, with a Wayward patch! A huge shout-out to Spacetech, who went H.A.M. on this patch.

Versions 2.0.1 and 2.0.2 have both been constructed entirely from the community and forums. A big thank you to all that contributed your suggestions, complaints, and bug reports.

With 2.0.2 we can see some new additions and balance changes along with the normal bug fixes:

Balance

  • Reduced burning damage, duration, initial burn damage, and increased chance for effect subside to water.

New

  • Added option to enable / disable mouse movement.
  • Added “Scale In / Out” buttons to options. This is useful for high DPI or 4k monitors.

Improvements

  • Burning pain is now explained a little more in the hints.
  • Hitting escape now closes the context menu first, then overlays and dialogs.
  • Fixed a typo in crafting hints.
  • Fixed some outdated information in the doodads hint.

Bugs

  • Fixed errors when moving multiple items from a container to the inventory while another container is also opened.
  • Fixed context menus appearing off-screen when near the edge of the screen.
  • Fixed chest containers staying open after carving/gathering.
  • Fixed disassembling Stone Water Stills (and potentially other items too).
  • Crafting different states of water containers no longer repair them on craft.
  • Fixed errors when building Explosive Traps.
  • Map dialogs are now closed after gathering treasure.
  • Fixed Sundials working in caves.
  • Fixed reinforcing items failing to display a message when it doesn’t find an item to reinforce.
  • Fixed ‘ghost’ items on screen after closing a container dialog while dragging.
  • Fixed some cases of ‘Open Logs Folder’ not working.
  • Doubled item batch capacity. This should fix dropped items being invisible if there are too many on screen.
  • Fixed some potential saving issues with older save files.
  • Fixed a Cooked Spider burning into a Cooked Spider (infinite fuel source).

Beta 2.0.1 Released

Happy Saturday all!

We’ve been busy getting some “day 1” patches ready for ya’ll. In no particular order:

Improvements

  • Improved wayward.log file. It now outputs the full stack-trace of errors when they arise. This will make it easier for us to debug future issues.
  • Added red highlighting if the required doodad for an item is missing in the crafting tooltip.
  • Removed weird tray icon on Mac OS X version.
  • Added additional error protection when using unknown items (due to unloaded mods/other issues).
  • Added a zoom-factor flag for those who want increased UI/font sizes. A more finalised implementation will be added in a future patch.

Bugs

  • Fixed music stopping at the end of the track list.
  • Fixed the Display Mode button showing you’re windowed when you’re actually fullscreened in the Options menu.
  • Fixed the crafting dialog appearing blank after playing subsequent games without restarting the game.
  • Fixed “Gather Treasure” not working when Tattered Maps are in player containers.
  • Fixed crafting/quickslot errors with water containers/torches when the original item is in a quickslot.
  • Fixed some bad quotes in Starter Quest quest.

More changes and fixes are coming! We wanted to get a start on the major bugs for now.

If you want to use the new zoom feature, it’s a bit technical, but here goes:

You’ll need to go in Wayward’s folder in Steam. To do this, you can right-click Wayward in your game library. Click on Properties then head to the “Local files” tab. From there you can “Browse local files”. In the folder, you’ll see a launch_options.json file. You’ll need to edit/open this with a text editor (Notepad). You will see a zoomFactor option with a “:1” beside it. Simply change that “1” to a new value, like 1.2, 1.5, or even 2 (if you are running 4k for example). Save/overwrite the file, and launch Wayward!

Again, this is just a temporary fix, we’ll be adding it to the in-game options as well.

Wayward Beta 2.0 Released!

Steam Release Banner

It’s with great pleasure that we announce the release of Wayward Beta 2.0 on Steam!

It’s been a long road (longer than we had hoped for) with many additional things we wanted to get in the game before releasing. We wanted the step from 1.9.2 to 2.0 to be significant and meaningful in comparison and we hope that we have achieved that in the minds of old and new players alike.

There’s no time for a break though! Wayward Beta 2.0 on Steam marks a new era for Wayward – one with continual and faster updates once again. There’s no plans of stopping development for Wayward, with plenty left on the todo. We hope that you come a long for the ride and never stop posting feedback!

Beta 2.0 Changelog

Modding Guide Now Available

Are you down to mod Wayward beta 2.0? We now have a written guide on how to get started available on GitHub. But you’ll have to wait until the 22nd to fully test of course! 😢

https://github.com/WaywardGame/mod-reference

We also released the source code for the full set of our internal/test/example mods (some of them already available on Steam Workshop):

https://github.com/WaywardGame/

As with most things Wayward, this is a working draft, and we will continue to improve and expand on the guide and the modding system in general. Let us know your thoughts/questions!

Special Donator Communication

Today, we have sent out a special email to all the previous Wayward donators.

I am posting this here just in case some of you have not received it. Many of the emails date back as far as 2012; I realize many of the emails may not even be active or in use any longer. If this is the case for you, please contact me as soon as possible.

contact@unlok.ca

To answer a question I get a couple times here and there: Donations for Wayward have been disabled for awhile now, and we have no plans to re-open them.

Wayward Beta 2.0 Steam Announcement

Steam Announcement Banner

The day has finally come. We can finally confirm the date for the Steam Early Access release of Wayward.

Wayward will be released on April 22nd, 2016. We have a new trailer here:

We have a new website here:
http://www.waywardgame.com/

And of course, our brand new Steam page is here:
http://store.steampowered.com/app/379210

Oh, and that Discord thing? Yep, we are doing that too now! Come hang out and chat!
https://discord.gg/wayward

Two of the questions I get asked the most is “When is Beta 2.0 coming out?” and the next one is “Is this dead? What is taking so long?”. Well, you now know the answer to the first one, and for the second, wait… that’s actually two questions. Jeez, one at a time please. It’s a bit of a long explanation. But here goes:

I (and everybody now involved) work on Wayward as a part-time hobby. Because I found a couple new guys to help me on the project, beta 2.0 has taken a lot longer than I thought. We have scrapped most of the old code. We have a brand new rendering engine (new graphics), we have a fully-featured modding system/support (through Steam Workshop), and a lot of things were re-written. This is on top of the massive changelog of other new features/changes and fixes.

New updates will not take a year+ to bring out. And because we are on Steam now, those updates will get pushed out sooner than before and make their way to everybody, automatically (well, if you have auto updates on Steam). We will also be doing a special developer branch in case you want to try brand new shiny features before everybody else. Steam Workshop will also make it easy for players to make their own changes, add content, features and more – and you can add it to your game in two clicks.

Yes, Wayward is Early Access, and Wayward is beta. Early Access can get a bad rap on Steam. Early Access means the exact same thing as beta does to us. I have no plans to stop development on Wayward. I hope our work over the past 4-5 years has convinced you of this.

Thanks to all that have helped on Wayward in some way over the years! Your support is awesome!

Stay tuned!

An Update!

Some of you are getting antsy about beta 2.0, and rightfully so. Our default answer about when it’s coming out is “soon”. It’s mostly been said as a type of “in-joke”, but I can see how that would be a bit frustrating if you weren’t in on it. So when is beta 2.0 coming out?

The truth is, we don’t know. That is why we say “soon”. You could replace that with “when it’s ready”, “when it’s out”, or any other form of indeterministic sayings. When we know, you will know. The Steam page will be up where our release date will be shown to all.

For now, we can offer some new screenshots and some updates to what I said in the last developer log and the last post.

Oh ya, and it really is “soon” now, as you can see by the nearly barren Trello. We are in final testing and polishing mode.

Screenshots

Updates of Note

  • You can now drag and drop to the ground from your inventory.
  • You can now place containers within containers.
  • Crafting now will look through containers in your inventory to find valid items for recipes.
  • Containers will now show their contained item weight in the title/tooltip.
  • You can now use items from containers inside your inventory.
  • You can now sort crafts by category (shows up in unique formatted listing). Many new item categories added with this change.
  • A completely overhauled interface/UI has been implemented with new art and design.
  • Craft recipes will now unlock if you have only a single of each item required in the craft.
  • You can now “Drop All” in to water.
  • Fog of war added (black areas that you have not yet explored).
  • A new dither style of fog of war/line of sight has been added. You can toggle between the two via options.
  • All monsters now have facing direction graphics and attack animations.

This is just a taste of things to come. You can read about the other things in the Changelog as per usual.

Experiments with FOV/LOS/Dithering

If you’ve missed our last social updates with the field of the view, line of sight and other lighting things, here’s a handy history of stuff since our last progress video:

I’m here tonight to showcase some new experiments done by Sassafrass that plays around with a neat dithering effect. We have also done away with the limited black radius around the character, and re-added the mini-map functionality, in a new way, while zooming out. There’s also some lighting changes thrown in for good measure. Without further ado:

Dithering Preview #1 - Daytime

Dithering Preview #2 - Daytime

Dithering Preview #3 - Night

Dithering Preview #4 - Cave

Dithering Preview #5 - Cave Lighting

Wayward Developer Log #11 + Newsletter Updates

Beta 2.0 Progress Video

I do that thing I do and ramble on about the upcoming beta 2.0 changes.

You can view the full beta 2.0 changelog here.

Newsletter

Many of you have probably noticed a subscribe option on the site when commenting or registering. I was eventually going to use this feature to mail out announcements and the like.

Unbeknownst to me, this wasn’t actually saving any data, so it looks like we are going to start over. If you want to keep in the know on everything Unlok and Wayward, then you can head on over here to subscribe: