Most Asked Questions for Beta 1.2

QuestionsWayward gets a lot of traffic from Google. A lot of this traffic are from keywords, things like “wayward”, “survival roguelike”, “wayward wiki”, etc. But a lot of the Google traffic are specific questioning keywords, such as “how i mine for fish in wayward?“. Not really, but there are a lot of traffic from questions. This series of posts are dedicated to answering the most popular ones. I’d like to point out that most of these questions can be solved by reading the in-game hints.

Please note: Many of these answers will change version to version. There’s a good chance if it’s a common question, it’s not easy enough to understand and may change/improve over time.

How do I stop bleeding?

Any item that heals you will stop you from bleeding. These items include: Tourniquet, Poor Suture, Poor Bandage, Peat Bandage, and Poor Glue. Only certain types of monsters can make you bleed, and you can reduce your chances of bleeding by raising your Anatomy skill.

How do I rest?

Resting in Wayward is completely reliant on a Leaf Bedroll and your Camping skill. The higher your Camping skill, the more turns you will rest. During rest, you will gain health, stamina and get hungry much slower. During night time you will naturally be able to rest more.

How do I be safe from monsters?

Build a shelter! The easiest way to build a fast shelter is to craft Stone or Wooden Walls next to a rock face. I recommend rocks over trees as Vampire Bats can fly over trees. Depending on your strategy, you can completely protect yourself fully with as little as one wall if you find a good rock enclosure. This won’t stop the Pirate Ghosts though. So really, the answer is YOU DON’T! Well, not fully.

How do I shoot arrows?

Equip a Poor Bow, have Poor Arrows or Arrows present in your inventory and you will automatically fire your bow while moving into the direction of an enemy. Alternatively, you can double click Arrows on their own to throw them at enemies.

How do I put out a fire?

Any item that has a the “Place” use ability can be built over fires to put them out. Things like Soil, Pile of Sand, Cobblestone, Wooden Wall, etc.

How do I fish?

Using a Poor Spear, Spear, Fishing Net, or Fishing Rod will give you the ability to attempt a catch by first spotting a fish swimming in the water. They appear as outlines or silhouettes in the water. They are a bit tricky to catch, but using a Fishing Rod will provide the ability for some ranged catching attempts.

How do I repair an item?

Using an item that has the ability to repair, such as a Poor Hammer, Iron Hammer, Wrought Iron Hammer or Grindstone is necessary. Simply drop the item you wish to repair on the ground, face it, then use the repair item.

How do I make a fire?

There’s many tools for fire creation. Items like a Hand Drill, Fire Plough, Bow Drill or Lens will be able to produce a fire, as long as it’s on a tile that would normally support a fire. Sand, Gravel, Rock are examples of tiles that are not flammable on their own and won’t produce a fire. You can start a fire on Grass, Trees, Wooden Walls, etc.

How do I travel to a new world/map?

WARNING! SPOILERS! You must perform the winning condition which is currently crafting a Bull Boat, collecting at least five treasures, and sailing off (using the Bullet Boat).

How do I carve a corpse?

There’s many items that will carve a corpse, or any environmental item for that matter (like Brambles, Pinapple Plants, etc.). These items are referred to as “Carving” items. Items like a Sharp Rock, Shale, Poor Axe, etc. Simply use them while facing the object you wish to carve up.

How to I remove items?

Build up a full stack of items then start it on fire. After some time, the items will burn away.

Need more help?

Check out the newly developed Wiki page built by the community: Survival Guide!

Wayward Beta 1.2 Released!

It’s that time again! The new version of the Wayward beta has been released and is ready for your consumption. Unlike the last version, your 1.1+ saves should be safe!

Desert oasis.

Some of the greatest stuff from this update:

  • Wooden walls, floors and DOORS!
  • Brand new fishing system.
  • Fullscreen game display (with optional small screen and other performance options).
  • Line of sight added. SPOOKY!

Read the rest of the beefy list here:
http://www.unlok.ca/wayward-free-changelog/

Play In Your Browser

http://www.unlok.ca/wayward/

Downloadable Versions

http://www.indiedb.com/games/wayward/downloads

New Trailer

Screenshot Saturday: DOORS!

Easily the most requested thing currently, in 1.2 we will see support for doors, and other house-building implements made from the much under-serviced resource, logs. This will give you that look you’ve been after: ugly retro-70’s style!

Wood Cabin + Doors Preview

Inspiration Time: Line of Sight/Fog of War

There’s been quite a mixed opinion on line of sight and fog of war in Wayward. And while my screenshot wasn’t 100% there visually, it still illustrated a solution to a new issue. Most grid/tile/turn-based games have some form of line of sight and fog of war present. Don’t believe me? Take a look through the gallery below:

All of these games employ this model:

Fog of War

Tiles you’ve never seen; they are black and completely hidden. After seeing them, the tile will be revealed along with any object on them.

Line of Sight

Tiles and objects you can see within your realistic vision. Ones you cannot see (but previously revealed) are a slightly darker shade, visualizing that you can’t see them. NPCs are hidden, although most games will show items even out of line of sight as long as you revealed them previously. Some games instead of hidding NPCs will make them transparent to show you where they were “last seen”, kind of like a memory buffer.

So what’s different in Wayward? Well, in the screenshot I shared, the line of sight looked more like fog of war – it was way too dark. Also, most graphical games employ some type of dithering, blurring or gradient effect to these elements so it looks better visually. I’m not sure if that one is realistic to implement quite yet – but we are still working on it.

Part of the Wayward philosophy is allowing players to play how they want to play, so of course if there enough force against these features, I may consider adding it as a mod, or adding it as a mod to remove – depending on which side the the player-base is split.

Original Image Locations:

X-COM: UFO Defense, Brogue, Dungeons of DredmoreMonacoProject Zomboid, ToME4Doom, the Roguelike

Screenshot Saturday: Line of Sight

This week we have been playing with line of sight. With the inclusion of fullscreen display, we find players can now see unrealistically out of view to a point where it’s kind of ridiculous. It also ruins some gameplay elements like being able to avoid monsters incredibly easy or seeing every resource in one view – it kind of destroys some immersion and exploration, a pretty integral part of Wayward.

While line of sight fixes this to an extent, adding back in that precious immersion, it also adds in another element: atmosphere with a hint of eeriness. Each tile has a line of sight flag. For example, you can’t see past trees or rocks, but you can see through bare trees just fine.

You may also notice something different about forests in this shot. They are much easier to navigate through, bare trees are more common and the forest floor is now peppered with saplings.

Line of Sight

Screenshot Saturday: Fullscreen Goodness #2

So, it looks like I am doing the whole Screenshot Saturday thingy again. Why not? This weekend we are bringing you a cool preview of the new fullscreen rendering system at work. Believe it or not, this actually runs (even at this size, 1920×1080) a lot better than 1.1 due to some major rendering performance changes. There will still be an option to render a smaller game window if you want, or you can just shrink your window/browser to dynamically scale it down. Also, if you recall, I tried to do this earlier in Wayward development but was SUPER SLOW, so it was cut.

Fullscreen Preview

Patchmode: Wayward Beta 1.1.1 Released

With Beta 1.1, the bug list grew quite big. This intermediate version is used as kind of like a “patch”. It doesn’t contain too many new features – just mostly bug fixes and small improvements.

As always you can check out the changelog here:
http://www.unlok.ca/wayward-free-changelog/

There is a couple take-away points though, such as:

  • Torch improvements! Torches now have more durability across the board. Torches can now be unlighted and lit once again without being destroyed. Torches now produce a larger radius of light in general. Nighttime and caves are now darker.
  • Swimming to the map edge/borders now places you on the opposite side of the overworld.
  • Hovering over a craft item will now visually show items in your Inventory/Equipment/Quickslots that it uses in the crafting recipe.

You can play it online in the normal place:
http://www.unlok.ca/wayward/

Downloads

Windows, Mac OS and Linux versions available on IndieDB:
http://www.indiedb.com/games/wayward/downloads

NOTE FOR DOWNLOADED VERSION: Your saved game location has now changed. This means, if you run 1.1.1 and have previously run 1.1, your save file will not be used. If you want to use your 1.1 save game in 1.1.1, you will have to manually move it to the new save location which resides in a folder called “save” where ever you extracted/installed Wayward. Depending on your operating system, the old save location is possibly in one of these places:

Windows Vista/7/8:
Users\<USERNAME>\AppData\Local\wayward

Windows XP:
Documents and Settings\<USERNAME>\Local Settings\wayward

Basically, just copy that folder into where you installed/extracted Wayward, and rename it to “save”.