Introducing Wayward Free

Wayward Free Cover

As many (if not all) of you know, Wayward beta 2.0 was launched on Steam last week. We’re actually already up to 2.0.2 with 2.0.3 underway. It’s been a crazy few days for us, but I’ll probably save that for another post.

Today, I just wanted to highlight the fact that Wayward as it existed before 2.0 remains available online for all to play, for free, hence the renaming to Wayward “Free”. We didn’t have the opportunity to showcase this amidst the launch of 2.0, but this free version also got an update, which is why the version number bumped up from 1.9.2 to 1.9.3.

Here’s the 1.9.2 to 1.9.3 changelog:

  • Fixed a bug that didn’t allow you to see all the hints if using “Previous Hint”.
  • Fixed a bug where repairing/reinforcing an item would not remove red durability marker.
  • Fixed all container errors possibly.
  • Removed all old references/links from hints/help.
  • Fixed an error displaying when hovering over/using Ectoplasm.
  • Fixed an issue where Bedrolls were not giving a sleeping bonus if they were in first inventory spot.
  • Fixed items not reducing in durability if they were in the first inventory spot.
  • Fixed an error if you tried to preserve on empty tile.
  • Fixed an issue where the Black Powder message was not used at all.

In comparison, check out the changes from 1.9.2 to 2.0: http://www.waywardgame.com/changelog

This free version will remain free forever, but you probably won’t see any further significant changes to it. Maybe, things here and there as needed. The source code is technically available for tinkerers and modders to play with, or even fix possible future issues.

The Wayward Mods section also will also remain to exist and be updated as needed.

Beta 2.0.2 Released

Mondays suck! Let’s help you with that, with a Wayward patch! A huge shout-out to Spacetech, who went H.A.M. on this patch.

Versions 2.0.1 and 2.0.2 have both been constructed entirely from the community and forums. A big thank you to all that contributed your suggestions, complaints, and bug reports.

With 2.0.2 we can see some new additions and balance changes along with the normal bug fixes:

Balance

  • Reduced burning damage, duration, initial burn damage, and increased chance for effect subside to water.

New

  • Added option to enable / disable mouse movement.
  • Added “Scale In / Out” buttons to options. This is useful for high DPI or 4k monitors.

Improvements

  • Burning pain is now explained a little more in the hints.
  • Hitting escape now closes the context menu first, then overlays and dialogs.
  • Fixed a typo in crafting hints.
  • Fixed some outdated information in the doodads hint.

Bugs

  • Fixed errors when moving multiple items from a container to the inventory while another container is also opened.
  • Fixed context menus appearing off-screen when near the edge of the screen.
  • Fixed chest containers staying open after carving/gathering.
  • Fixed disassembling Stone Water Stills (and potentially other items too).
  • Crafting different states of water containers no longer repair them on craft.
  • Fixed errors when building Explosive Traps.
  • Map dialogs are now closed after gathering treasure.
  • Fixed Sundials working in caves.
  • Fixed reinforcing items failing to display a message when it doesn’t find an item to reinforce.
  • Fixed ‘ghost’ items on screen after closing a container dialog while dragging.
  • Fixed some cases of ‘Open Logs Folder’ not working.
  • Doubled item batch capacity. This should fix dropped items being invisible if there are too many on screen.
  • Fixed some potential saving issues with older save files.
  • Fixed a Cooked Spider burning into a Cooked Spider (infinite fuel source).

Beta 2.0.1 Released

Happy Saturday all!

We’ve been busy getting some “day 1” patches ready for ya’ll. In no particular order:

Improvements

  • Improved wayward.log file. It now outputs the full stack-trace of errors when they arise. This will make it easier for us to debug future issues.
  • Added red highlighting if the required doodad for an item is missing in the crafting tooltip.
  • Removed weird tray icon on Mac OS X version.
  • Added additional error protection when using unknown items (due to unloaded mods/other issues).
  • Added a zoom-factor flag for those who want increased UI/font sizes. A more finalised implementation will be added in a future patch.

Bugs

  • Fixed music stopping at the end of the track list.
  • Fixed the Display Mode button showing you’re windowed when you’re actually fullscreened in the Options menu.
  • Fixed the crafting dialog appearing blank after playing subsequent games without restarting the game.
  • Fixed “Gather Treasure” not working when Tattered Maps are in player containers.
  • Fixed crafting/quickslot errors with water containers/torches when the original item is in a quickslot.
  • Fixed some bad quotes in Starter Quest quest.

More changes and fixes are coming! We wanted to get a start on the major bugs for now.

If you want to use the new zoom feature, it’s a bit technical, but here goes:

You’ll need to go in Wayward’s folder in Steam. To do this, you can right-click Wayward in your game library. Click on Properties then head to the “Local files” tab. From there you can “Browse local files”. In the folder, you’ll see a launch_options.json file. You’ll need to edit/open this with a text editor (Notepad). You will see a zoomFactor option with a “:1” beside it. Simply change that “1” to a new value, like 1.2, 1.5, or even 2 (if you are running 4k for example). Save/overwrite the file, and launch Wayward!

Again, this is just a temporary fix, we’ll be adding it to the in-game options as well.

Wayward Beta 2.0 Released!

Steam Release Banner

It’s with great pleasure that we announce the release of Wayward Beta 2.0 on Steam!

It’s been a long road (longer than we had hoped for) with many additional things we wanted to get in the game before releasing. We wanted the step from 1.9.2 to 2.0 to be significant and meaningful in comparison and we hope that we have achieved that in the minds of old and new players alike.

There’s no time for a break though! Wayward Beta 2.0 on Steam marks a new era for Wayward – one with continual and faster updates once again. There’s no plans of stopping development for Wayward, with plenty left on the todo. We hope that you come a long for the ride and never stop posting feedback!

Beta 2.0 Changelog

Modding Guide Now Available

Are you down to mod Wayward beta 2.0? We now have a written guide on how to get started available on GitHub. But you’ll have to wait until the 22nd to fully test of course! 😢

https://github.com/WaywardGame/mod-reference

We also released the source code for the full set of our internal/test/example mods (some of them already available on Steam Workshop):

https://github.com/WaywardGame/

As with most things Wayward, this is a working draft, and we will continue to improve and expand on the guide and the modding system in general. Let us know your thoughts/questions!