Wayward Weekly: 1.8.3

1.8.3 Screenshot

You can definitely tell by reading the changelog that we were busy this week, sadly, not on Wayward. Nevertheless, we still got a decent number of improvements for you this week, just nothing game-changing.

CAUTION

Back-up your game regularly if you care about it, especially with these weekly releases. There’s a Save/Load modification available for this task. Wayward is a still a beta!

Once you go weekly, there’s no going back in your save, it will convert it if you play online.

Play Wayward Weekly

http://www.unlok.ca/weekly

Wayward Beta 1.8.3 Changelog

Bugs

Fixed a bug where:

  • Digging/carving up environmental objects would sometimes produce an item with a negative durability.

Improvements/Changes

  • The Bow Drill is now crafted from the Hand Drill. The graphic now also reflects this.
  • The Raft now requires a Boat Paddle. The graphic now also reflects this.
  • The rafting graphic that appears under your while drifting now changes direction based on movement.
  • Attributes and stats in the HUD/GUI are now broken up on larger resolutions. The attributes are now more condensed in general as well.
  • The container window acts like the rest of the windows and saves it’s position/size between game re-loads.
  • You can now sometimes dig into fresh water resources from dirt/gravel/swamp tiles on the rare occasion.
  • Resting now uses the fastest available timing. There’s no more artificial delay, the delay that is there is literally how fast it takes to run the turns sequentially.

Developer/Technical

  • Updated supported browser version listing.
  • The Player.use item function has been removed; everything is now passed automatically via object variables to their proper actions.

1 thought on “Wayward Weekly: 1.8.3”

  1. Trap Door Spiders (Hidden Mobs) now also stop build, plant, drop, placeTile, dig and pour. Didn’t get added to the done list due to me not finishing fixing throw and shoot.

    Reply

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