Wayward Weekly: 1.7.3

1.7.3 Screenshot

Not as much happening this week with Wayward, besides playing around with the interface a bit. There’s quite a few changes with the UI as you can see from the screenshot. Not sure how many of the changes will stick around and make it into Beta 1.8, but a neat experiment nonetheless. Let me know what you think!

CAUTION

Back-up your game regularly if you care about it, especially with these weekly releases. There’s a Save/Load modification available for this task. Wayward is a still a beta!

Once you go weekly, there’s no going back in your save, it will convert it if you play online.

Play Wayward Weekly

http://www.unlok.ca/weekly

Wayward Beta 1.7.3 Changelog

Bugs

Fixed a bug where:

  • Starting a game with an equipped torch would not provide a light bonus until you moved.
  • Equipping a torch would not provide a light bonus until you moved.
  • Dialogs could be moved past screen a bit.
  • Dialogs would move a bit when you closed and opened them back up after resizing them.
  • Hitting a creature in water while on ground would produce Swimming skill gains, particle effects, and even cure “Burning Pain”.
  • Moving into chests or other blocked tiles while encumbered would reduce stamina and potentially hurt you.
  • Legendary items would change their bonuses on each pick-up.

Improvements/Changes

  • Rendering performance improved a bit.
  • A Pole-like is no longer needed in the Campfire recipe.
  • Added a meta tag that should stop iOS (beta) from displaying the top/bottom bars.
  • Dialogs now support smaller minimum widths and heights to support more customized placements/layouts.
  • Dialogs now appear to be transparent if not hovered over them. This will allow you to possibly leave them open more frequently now as you can see enemies behind them.
  • Other various improvements done to dialogs like condensing everything a bit, adding some new styling, and adding the filter into the button bar instead of inside the dialog.
  • Raw Clay can now be placed back down as a tile.
  • When you place a tile over grass, it will now die and turn to dirt.

New

  • Added favicon and app icon support for iOS/Android/Microsoft including retina displays with a new Wayward icon (instead of the “U” from Unlok).

Technical

  • Release variable now added instead of it being hard-coded in all the file pathing.
  • A few minor edits were done to the language/english.js file.

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