Yep, that’s right, it’s finally out! Since you’re already here on the website and everything, you probably know how to play it already, and you may have already done so. But if not, play it HERE. Or not, whatever man.
If you are interested in the changes, read about them here: Changelog. As always, I would love to hear what everybody thinks about it.
Here’s some (not the most exciting) promotional images:
4 thoughts on “Wayward Alpha 1.2 Released”
I’m more excited I finally got wind of this blog. Now I can follow your progress more closely (and complain about whatever whenever).
Keep up the good work!
Yes, finally! I’ll be able to squeeze out another 2 hours of gamepay from this build for sure!
Fun! However, two thoughts came to mind after an hour or two:
Is there any save function? I accidentally refreshed my page after a very promising start and, well– tragedy!
A recipe book, even for combinations discovered only in the current game, would be lovely. I know you can make a shovel. I already made one. So what did I need for it again…? ><
Absolutely, I’m sure a couple people can feel your pain of the no save thing. Unfortunately, it probably won’t be down the road for awhile (kind of a technology hurdle there).
A crafting recipe is a great idea and has been mentioned quite a bit now, so it will definitely be going in.
Thanks for playing!