This week we have been playing with line of sight. With the inclusion of fullscreen display, we find players can now see unrealistically out of view to a point where it’s kind of ridiculous. It also ruins some gameplay elements like being able to avoid monsters incredibly easy or seeing every resource in one view – it kind of destroys some immersion and exploration, a pretty integral part of Wayward.
While line of sight fixes this to an extent, adding back in that precious immersion, it also adds in another element: atmosphere with a hint of eeriness. Each tile has a line of sight flag. For example, you can’t see past trees or rocks, but you can see through bare trees just fine.
You may also notice something different about forests in this shot. They are much easier to navigate through, bare trees are more common and the forest floor is now peppered with saplings.