Forum Replies Created
September 29, 2013 at 7:21 pm in reply to: MrBadboys Travels Accounts of Wayward Blog Patch 1.5+ #3823mrbadboyMember
Yeah, a lot of what your saying makes sense. For your intentions.
I’ve noticed some landmasses. Big enough to fit the picture of a large landmasses already. I guess when using the term. Larger landmasses/one large landmass at least. Its the expectations of feeling your not on an island and something more of a continent compared to the other islands. The islands are snaky for the most part in some cases. In others, theirs a lot of smaller islands. But you normally always have a few larger islands. Its really all on spawn. And in those few cases once in a while. You’ll get those all sandstone maps. Which is just the roll of the dice as it stands.
I’m not sure if you’ve ever played terra firma craft. The heavily modded mod for minecraft. Which try’s to make minecraft as true to survival and crafting, to a notch. I’m not trying to get off topic =). But, one of their future plans. Is to create a world generation to focus on the part. You wouldn’t be able to get all you need. To advance in certain areas in till you explored the other islands. As each island will have it’s own unique set of resources types. Forcing players to have to leave and to explore other continents to get their hands on other types of ores and blocks. With each landmass being around 2000-3000 block round. So lets say. The continent you spawn on, had everything but nickel for bluesteel. You’d be force to go to another continent to get it. Because nickel only spawns in certain types of rocks. Which aren’t on your landmass. Now I’m not saying I know how the system works. I was just using that as an example. From one of their future plans for world generation.September 29, 2013 at 2:19 pm in reply to: MrBadboys Travels Accounts of Wayward Blog Patch 1.5+ #3821mrbadboyMember
Yeah, I had a good feeling. A lot of what I pointing out. Was and going to be planed already. As expected with many games still in development. I just wished to bring more insight to them. As any one would to share their thoughts about the game, in its current state.
I’m happy to see that a lot of what I’d like to see and many others. Will and is going to be implemented in the future patches.
Relating to the world topic, with the link you linked. I can see their has been a lot of thoughts, on this for some time. I can’t say I’m in complete agreement with most of the ideas. But the idea, that you kind of are lost in these tropics. With having at least one big main land. With many other random size islands. Seems like the most ideal way to go about it. Having just one huge landmass, well, just isn’t as fun. Who wouldn’t want to explore in to the deep oceans. That random effect, that. You can sail to other islands and maybe find some more unique lands. I think because of the lack of enough content. Is making it tougher for world generation. I’m sure with time and more environment implements. With more work to be done on world generation. It will be flushed out over time.
I just hope it isn’t going to end up with only one huge landmass. With only a few smaller islands. The game really needs that randomness still. So that each spawn is still very unique in its own way. With a large enough world to explore. To where you really feel like theirs a lot more out there then meets the eye. So keeping the idea. Still having tons and tons of more islands to explore. But at least having a few very large landmasses on each map. Like with any groups of islands in many parts in the real world.
Because their is still much to be done. I hope to maybe bring better and newer ideas to the table. In the future.