January 28, 2013 at 7:10 pm #765GekctekMember
To start off, I love this game and it has so much potential. I always love when a roguelike game comes along and keeps me entertained for hours on end. I just thought that since its a beta, I would give my thoughts and ideas so far. Not for criticism, but for giving my support and suggest things. Here is my list so far:
Stacking of items is a must. Without it the inventory gets extremely cluttered, even with sorting.
In order to repair, as far as I know, one has to throw an item on the ground and then repair. That is somewhat inconvenient, so maybe if there was an option to click the repair item (like a hammer) and then be able to click the item in your inventory to repair it
Separate tools from supplies in inventory
Less hunger loss from sleeping. Sleeping currently takes a lot of your hunger meter
Easier way to equip items. Even when I try to drag and drop items to the equipment slots a lot of the time it fails and doesn’t equip
Be able to easily destroy items so they aren’t re-picked up constantly
Auto-Gather off should let a user click on a tree/rock/item to gather it. Its annoying when its on to run into things and gather them identically and with it off its inconvenient to gather by clicking on the item.
Have 1->9 buttons have a dedicated toolbar because items get reset when resorting.
The items should auto sort when picked up if your inventory is sorted.
Have a map that fills in/gets drawn when it is explored
Able to mark/draw locations on a map to mark important locations
Able to individually grab items from a box/crate
Spiders can be in the water?? lol
Option to enable a health bar over your head
Monster health bar or at least a description on how strong/big/scary a creature is
Get info on item(s) when hovering over them with your mouse when they are on the ground
Warning if something is going to break or expire. Like a message and/or different picture or coloring of the item square
Items that break can be repaired, but the repair has to use resources that the item is made out of
Be able to rub animal blood on your body that will either attract certain creature or hide your scent from others
Change decay to general description such as fresh, stale, old, expired, etc… Or if the image/color changed to show the condition
General description of items to give a hint toward what recipe it can be apart of, but not give it away
Rabbits look like white spiders
Able to zoom in and out
Islands seem a little small, even though you can go to other ones
What I love
That it is turned base, can go at my own pace and not be concerned that I will starve if I go afk or am thinking.
Love all the crafting recipes there are already.
Hunger and stamina gives the game another dimension to make it more interesting
A new well put together Roguelike game which i find rare these days
Food can be good or bad
This game is awesome and I just hope I can help and give this game ideas so that it can reach its max potential and be a success.
Link to Reddit threadJanuary 29, 2013 at 4:03 pm #784
- You must be logged in to reply to this topic.