My Suggestions

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  • #2623

    I decided to post my ideas for Wayward, mainly because multiple topics would look stupid, and.. because everybody likes influencing development of a game, including me.
    1: Windows
    Can windows to be embedded in walls be added? I’m so tired of not seeing anything outside my house unless I make it out of doors. Make them cost a butt-ton of glass for good measure.
    2: Scaling Mob Spawns
    I once made a world and on my second night got straight-up murdered by an Imp. I wasn’t too far along either, and it was incredibly annoying. Why not make only lower-level monsters spawn, based on the player’s advancement? I don’t even need them to be too easy, either; just nothing impossible to kill early on.
    3:Can’t die by bleeding
    I know this sounds like a cop-out, but why can’t bleeding only reduce a player to 1 health and his defense to 0? I died of bleeding just as I was about to reach my chest-load of sticks I could make a tourniquet with.

    Thank you, and best of wishes with Wayward’s continued development.


    1. Windows are planned. (source:

    2. Monsters already scale with your talent level.

    3. Carry some sutures or some food with healing properties with you where ever you go. You should not travel unprepared. You died because you messed up; not because there is something that needs to be changed in the game.

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