- This topic has 10 replies, 3 voices, and was last updated 11 years, 8 months ago by arktvrvs.
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February 2, 2013 at 9:54 pm #968arktvrvsMember
Not sure where else to post this but I swam off the edge of a map, came to a new one, my chicken expired, and ‘an error occured, please report’. every action afterward also ‘error occured’. saved and refreshed, seems to be working so far
February 2, 2013 at 9:59 pm #969arktvrvsMemberactually on second though, eating zombie meat caused error, crafting works without all required items
February 3, 2013 at 2:02 am #971Vaughn “Drathy” RoykoKeymasterYa it seems like doing much of anything after swimming/boating away will cause some errors.
February 7, 2013 at 6:39 am #1070arktvrvsMemberA bit more after having found enough treasure to return home twice (does that mean I win?)
Bugs:
Swimming through the ocean, it suddenly became very dark. Tried sleeping a couple thousand turns did not bring daylight back.
I often seem require to clean blood off something ive killed before i can carve it, then clean up the remaining blood.
Attempting to throw a rock with no target, “You are not facing a valid object to throw this that”
Thoughts:
I wish I could find more bark items sooner. I usually dont find any until I already have a full leather suit.
Setting the woods/grass on fire seems like a cheap mechanic, and defeats the purpose of the lit campfire. It could possibly be disallowed to make charcoal a rarity (e.g. only fire elementals can cause forest fires), then giving charcoal some higher value (see below). Also it would be nice if any item could be thrown into a fire to destroy it.
There is too much animal fat, and not enough uses for it. Perhaps it could be replace with a random drop from a pool of fat/bones/etc? Seriously I always have mountains of the stuff.
On Iron items, first, pig iron should be renamed to wrought iron. Pig iron is used to make cast iron, neither are forgeable in reality, as they are too brittle.
Iron items currently dont seem worth the time/effort. Attack and durability are higher, true, but not high enough to make a bunch of normal spears obsolete. I propose the following:
Abovementioned ‘wrought iron (pig iron)’ should be forgeable directly (no need to make ingots) with limestone (which seems more common than talc).
This would open up the possibility for elite-tier Steel items, which could require ‘wrought iron’, talc (made more rare), and charcoal (see above)
It might be interesting if treasure guardians were special semi-unique boss-types?
February 7, 2013 at 7:40 am #1074Brash_EndeavorsModeratorPersonally I find digging peat in swamps to be an easier source of “cheap fuel” than charcoal from grassland fires (since you have to wait on fires to burn out and not always get charcoal), and I seem to always be able to find plenty of swamps around. So I never found charcoal to be overly easy since peat is even easier. Destroying items via campfires is also supposedly in the works.
I think there are some future plans for all that animal fat … hopefully leaves too since I have mountains of those as well :p
The upcoming new version is supposed to be completely revamping iron items, with pig iron used for poor iron items (with the exact same stats as current iron) and iron items upgraded to a new higher tier. I think there is also plans for a steel tier after that too. Much tougher mobs (demons, lizardmen, mages, stuff with range attacks etc) are in the plans though I don’t know if he plans to link any of them direct to treasures. Those might not be in the next update though, maybe Vaughn will tell more soon …
I am pretty sure that conditions for “winning” the game are getting tougher as we progress to future versions (not everyone though is chasing after ‘winning’ though so there is some more sandboxy stuff too with agriculture , beekeeping & spinning wheels, lots of construction, other stuff to keep players busy with projects ..)
I think what we have seen so far ingame is pretty much just the tip of the iceberg for what is ahead ^_^
February 7, 2013 at 8:15 am #1075arktvrvsMemberThat’s kind of what I’m saying, fuel is all over the place, charcoal, being a purer fuel than all but the best coal coal would make sense for higher quality crafts. And I don’t think I could stand close enough to a forest fire to cook any fish.
Judging from the incomplete skills list it sure seems like the tip of the iceberg, i’d like to see clay and glass actually be usefull (well, i always carry a couple sharp glass).
February 7, 2013 at 9:28 am #1076Brash_EndeavorsModeratorWell most of the “simple” fuels like charcoal or peat or logs really don’t have much purpose anyway besides crafting a campfire. It’s not like they can be used for making iron or steel, only coal works for that. So essentially charcoal and peat are just substitutes for regular logs, and of course unless you want to make trees more rare as well, logs are not exactly scarce anyway. So about their only use (aside from a onetime component to make a furnace or forge) is for spamming multiple campfires around as a nighttime light source, and I am not sure simple campfires are enough of a high-ticket crafting item to require making charcoal and peat much more rare (since you still have the problem of logs too)
Sorry I think I probably am overlooking your intent and you mean something different than how I am reading it?
February 7, 2013 at 10:02 am #1077arktvrvsMemberYeah im not sure were communicating too well. Im just saying charcoal should be a premium fuel like coal. In the real world coal has impurities, mainly sulfur, that make iron weak and brittle, this is why Europe suffered massive deforestation for making charcoal, it is much purer and would make sense to use as a higher level craft item.
February 7, 2013 at 10:07 am #1078Brash_EndeavorsModeratorOk I can see now 😀 Set charcoal free of the “entry level” fuel category and make it more useful (AND more rare as a result). But it wouldn’t make sense then to let charcoal be something you can churn out in huge quantities to avoid hunting for coal. I guess I have to agree with all your points now 🙂
February 7, 2013 at 10:29 am #1079arktvrvsMemberNow you got it 🙂
Edit: I’m curious as to what the current direction is. Theres a lot of possibilities to make it historically and technically accurate but I wouldnt want to suggest something that would be burdensome to change.
February 7, 2013 at 12:08 pm #1080arktvrvsMemberis there any way to delete posts? i have a bad habit of overthinking things 😛
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