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March 8, 2015 at 10:32 am #5325
No need for ports, per se. Crosswalk project will wrap existing HTML5-based Wayward app, keeping WebGL functionality intact just like it is done now with NodeWebKit for offline gaming.
Existing WW v1.9.2 could be played really well on Android (except for some hard-to-touch menu options), but it cannot auto-save itself, unfortunately. So, quick 2-hr continuous play is fine, but long-term survival project is not 🙁
PS: I wonder which library is used to get WebGL functionality in v2? Pixi.js? Super-zoom feature is impressive, but I wonder how much RAM (both video and normal) it consumes..