Wayward Weekly: 1.8.5

1.8.5 Screenshot

Well, we got one pretty game-changing feature in this week with the inclusion of “Actions” which allows players to Inspect, Gather, Attack, Drink, and Pick-up with the press of a button rather than needing specific items or walking into tiles. We’ll also see more actions coming up soon, but I know a lot of people will appreciate being able to drink fresh water from a tile without needing an item.

CAUTION

Back-up your game regularly if you care about it, especially with these weekly releases. There’s a Save/Load modification available for this task. Wayward is a still a beta!

Once you go weekly, there’s no going back in your save, it will convert it if you play online.

Play Wayward Weekly

http://www.unlok.ca/weekly

Wayward Beta 1.8.5 Changelog

Bugs

Fixed a bug where:

  • Item menus would hover off of the left side of the screen.
  • Items in an opened container would not update if decayed (and cause errors) until re-opened.
  • An opened container would not close if thrown.
  • Movement was being dictated by FPS which on some configurations (GPU/browser) was causing very fast movements.
  • Errors were produced when killing a monster from shot/thrown item.

Improvements/Changes

  • Slowed down plant spreading by about 50%.
  • Increased chance at getting hurt from not using a tool while gathering (and now picking up items without a tool via new Actions menu).
  • Throwing and shooting (slings/bows) now reduce stamina based on a Tactics skill check like attacking melee currently does.

New

  • New “Actions” menu (hotkey “q”) implemented. This will create a contextual menu for your facing tile where one or more of the following actions will now be available: Inspect, Gather, Attack, Drink and/or Pick-up.

Developer/Technical

  • Fixed some possible bugs/errors caused by not converting item id’s to numbers (parseInt).

Wayward Weekly: 1.8.4

1.8.4 Screenshot

I decided to push this release a day just so I could get a few more items added to the changelog. We are getting to the point in our todo list where bigger things need to get done, and the changes aren’t meaning too much to the players, so please excuse us if the next weeklies seem a bit “lackluster”.

Next week we can expect a preliminary model for the new “actions” system where you can contextually perform actions to a facing tile/item without needing to use an item. Some ideas include: drinking water, resting, etc.

CAUTION

Back-up your game regularly if you care about it, especially with these weekly releases. There’s a Save/Load modification available for this task. Wayward is a still a beta!

Once you go weekly, there’s no going back in your save, it will convert it if you play online.

Play Wayward Weekly

http://www.unlok.ca/weekly

Wayward Beta 1.8.4 Changelog

Bugs

Fixed a bug where:

  • Cave houses were not spawning with items randomly.
  • Throwing a container would destroy the items inside.

Improvements/Changes

  • Initial game/save load sped up by around 10-20% depending on browser/hardware.
  • Skeletons can now sometimes spawn in generated templates/houses/boats.
  • Performing any action on a hidden enemy (Trap Door Spider) will now reveal it.
  • Fixed an issue with some sounds on some browsers where audio would sound like it was getting cut-off.

New

  • Derelict boats and rafts can now spawn in the open seas.
  • There is now a code console in options where you can any code without needing to load a mod.

Developer/Technical

  • Templating code/objects have been overhauled.

Wayward Weekly: 1.8.3

1.8.3 Screenshot

You can definitely tell by reading the changelog that we were busy this week, sadly, not on Wayward. Nevertheless, we still got a decent number of improvements for you this week, just nothing game-changing.

CAUTION

Back-up your game regularly if you care about it, especially with these weekly releases. There’s a Save/Load modification available for this task. Wayward is a still a beta!

Once you go weekly, there’s no going back in your save, it will convert it if you play online.

Play Wayward Weekly

http://www.unlok.ca/weekly

Wayward Beta 1.8.3 Changelog

Bugs

Fixed a bug where:

  • Digging/carving up environmental objects would sometimes produce an item with a negative durability.

Improvements/Changes

  • The Bow Drill is now crafted from the Hand Drill. The graphic now also reflects this.
  • The Raft now requires a Boat Paddle. The graphic now also reflects this.
  • The rafting graphic that appears under your while drifting now changes direction based on movement.
  • Attributes and stats in the HUD/GUI are now broken up on larger resolutions. The attributes are now more condensed in general as well.
  • The container window acts like the rest of the windows and saves it’s position/size between game re-loads.
  • You can now sometimes dig into fresh water resources from dirt/gravel/swamp tiles on the rare occasion.
  • Resting now uses the fastest available timing. There’s no more artificial delay, the delay that is there is literally how fast it takes to run the turns sequentially.

Developer/Technical

  • Updated supported browser version listing.
  • The Player.use item function has been removed; everything is now passed automatically via object variables to their proper actions.

Wayward Weekly: 1.8.2 + News

1.8.2 Screenshot

We are knocking those bugs out faster and faster with Wayward weekly all the while improving the core mechanics and systems. This week is filled more with the latter. Some of my favourites include the new treasure gathering system, the new raft system, and a heavily requested revert: allow crafting with 0 durability items.

Beta 2.0 News

We have also started focusing more and working out what beta 2.0 will look like. The plan currently is to have beta 2.0 available on Steam as this release will feature completely new game systems, new world generation, a new graphical look and more. We are saving these big changes because it’s unlikely that we can convert previous save files over unfortunately. This also means Wayward Weekly will cease to be sometime after a 1.9 release. Our current beta 2.0 plans are available to view on our Trello to do board.

CAUTION

Back-up your game regularly if you care about it, especially with these weekly releases. There’s a Save/Load modification available for this task. Wayward is a still a beta!

Once you go weekly, there’s no going back in your save, it will convert it if you play online.

Play Wayward Weekly

http://www.unlok.ca/weekly

Wayward Beta 1.8.2 Changelog

Bugs

Fixed a bug where:

  • The player would take fire damage if trying to attack an enemy that is over top of a fire source.
  • Tool-tips and item hovers would not change after crafting an item until your mouse moved again.
  • You could gather from resource tiles that were on fire.
  • Tall rocks could randomly change graphics on first gather.

Improvements/Changes

  • Mining and Fishing skill now benefits the radius in which you can dig or fish up treasure up to a maximum of 11 tiles away (1 tile per 10%).
  • Gathering treasure will allow you to gain in Mining/Fishing skills.
  • Gathering treasure will now damage the tool used.
  • Carving will no longer stop after carving blood, it will cycle through the next object on the tile.
  • You can now craft once again with 0 durability items.
  • Inventory containers (bags, backpacks, etc.) will now stay open on movement.
  • All crafted items now get at least 1 durability.
  • Expert level items are a bit harder to craft (versus a skill check).
  • Some miscellaneous spelling fixes.

New

  • A new “Gather Treasure” action has been added to the item menu for shovels and fishing nets. This is to be used instead of trying to decode the map near the treasure. It will automatically cycle through what ever maps you have in your inventory to find a match.
  • A light radius has been added to cave entrances. The intensity of light is determined by the time of day/night.
  • The rafting (or drift) system has been overhauled. Rafts can now be used in any water and will allow you to move at normal speeds, outside of the water. Raft is damaged based on movement.