You awake to find yourself no longer in the company of good men or a fine seafaring vessel. Instead you discover yourself in tattered clothing, with a pocket full of shoddy items. Treasure... you remember something about treasure.
Explore these unforgiving lands as you try to survive in this work in progress, beta release of Wayward.
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About Blog Wiki Changelog
Latest Blog Post: Wayward Developer Log #11 + Newsletter Updates
Beta 2.0 Progress Video I do that thing I do and ramble on about the upcoming beta 2.0 changes. You can view the full beta 2.0 changelog here. Newsletter Many of you have probably noticed a subscribe option on the … Continued
Hunger Clock, Literally is a fast-paced, retro, Spelunky-like platformer where you must eat all the apples in the map. Maps are randomized and are different every time you win or lose.
This game was made in 48 hours for the Ludum Dare 27 Compo using the "10 Seconds" theme.
Fusing arcade action into Roller Derby will be a difficult task to pull off, but we're up for the challenge! Collect stars, hit players as you star as Red team's jammer! Get too many penalties, and you're out of there!
Play our pre-alpha version to see how we are doing from time to time. Note: It doesn't look this cool yet :(
A work-in-progress platforming engine that's being built to include a great tool-set for anybody looking for make platformers in HTML5. Feel free to pick it apart for your own project, or help us make it better!
Play the pre-alpha version to see how it's progressing from time to time.