Elzan

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  • in reply to: Unusual request #3680
    Elzan
    Member

    I understand. You’ve given me some good leads on what to look into, though I’m not that great at javascript I can learn what I need fairly quickly from experimentation, worse comes to worse I can have one of my programmer friends give me a hand. I have a particular love for roguelikes and survival games, so finding this is like the best little timesink possible. This had my vote for Greenlight after the first hour of play, I’m eager to see where it goes from here, especially with modding potential.

    Keep up the good work.

    in reply to: Unusual request #3677
    Elzan
    Member

    I don’t have much of a problem with survival, when the world gen doesn’t screw me. My longest running game lasted about 8 game days before I died from being poisoned and being underprepared for such an occurrence. Otherwise though, I had two stone stills, a flask and a handful of waterskins as well as a sizable garden of mushrooms and wild onions. In the time since I’ve been wondering how much of an impact high level skills have on their respective tasks, as well as wondering the approximate ‘talent gates’ where the harder mobs start spawning so I could plan more accordingly to have better combat skills alongside the survival skills.

    I’d tried going with Cheat Engine because I’m more familiar with it’s use, though I had seen the one savegame state up on this site stores information in plaintext, I don’t know how to ‘read’ the information it presents so I don’t want to go tinkering with it just yet. A rundown on savegame editing and what exactly you can change/influence via browser console might be nice though.

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