Reply To: New mod for 1.9.3

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So I finished the mod (somewhat). I made a few custom items, unlocked some plants for gardening (from Potion and Seeds), etc. Then there’re the spells, the highlights (I think), shown as buttons in the options window. They range from spawning resource tiles/environmentals, to turning entities into stone (from Gumangi), to augmenting stats. HOWEVER, you have to cast them in exchange for stamina. Once you run out of stamina, they consume both hunger and thirst at the same time, half the cost for each. Finally you have to use your HP once you run low on these. Some of the spells need a certain talent level to be properly cast: most of them costs DOUBLE when below their talent level requirement, while others you can’t cast altogether unless certain requirements are met.

The SHOW MAP modification was turned into a low-cost spell (1 stamina, 0 talent), but I wouldn’t recommend running around with it open. Seeing with the eyes of a god makes your mortal eyes bleed. I’ve also copy-pasted the Save/Load function from EZEdit(I don’t have the guts to tinker with something I don’t fully understand). Explanations for the spells are on the code itself, as comments.

Next on the list: Less cluttered Options window (preferably by hiding and showing the spell buttons as needed), and the Lux Deus mode (in contrast to the Nox Deus mode, which is already in the mod).

So now comes the problems.

First: The icons for the new items all look like amber. An exception would be the “stick” custom item, which is a virtual copy of wooden pole, as it turns into lit pole torch when ignited.

Second: I have no idea how to post the code here. It’s 1800 lines long, and I’m a derp. XD