- Damage from gathering without tools now scales with strength.
You will take more damage the more strength you have. This will only normally be 1-3 damage on any normal playthrough (instead of only 1). Most things in the game now have this same model. Although the effect is diminished as you progress so there is still some progression felt.
As in 1.9.2, in 2.0 you can easily “lose” monsters by kitting them. Fire Elementals will not burn down chests. The change is simply done so you can’t exploit them as walls any longer. With certain monsters, I would probably suggest ranged attacks if you are not strong enough. Keep in mind, Fire Elementals and higher tiered monsters show up later in 2.0 than they did in 1.9.2.