Beta 2.10.2 Released

Hey there,

We have another batch of fixes ready for ya’ll. We are still working on more improvements, additions, and balance tweaks as well, but our priority will continue to be fixing up any bugs and major issues that get discovered for the next little while. Please keep them coming!

Bonus Tip: Did you know you can inspect items (by default with Shift + Right Click) and hover over certain properties to get more information on what they do?

Inspect Tip

Bonus Promo: Happy Wayward Day! Five years ago today, we made the choice to release Wayward on Steam to garner support and to build our community. At that time, while still a full game, there was limited content and not much point for the progression in the game. Years later, we have thousands of new items, creatures, terrain types, plants, and other objects collectively. We now have an end-game, and tons more replayability, not only because we have since added multiplayer and infinite travel, but have extended the game with custom game support and a challenge mode. Oh ya, and milestone modifiers. Oh ya, and also remember when equipping items didn’t change your character sprite? Oh ya.. and… It’s impossible to list all the changes and additions here, but we have no plans of stopping. Building games with this amount of depth and breadth take time, especially whilst being a hobby project. Stay tuned for more!

Improvements

  • Setting the “Turn Delay” to 0 will now disable all turning when moving. You can then use shift (by default) to face different directions.
  • Improved the sorting of games in the multiplayer menu so that open games are at the top.
  • Player tooltips will now be visible for players that are connecting to a multiplayer game.
  • The news menu will now have changelog buttons for more version release articles.
  • Notes are no longer shown when running a dedicated server.
  • The in-game changelog can now display preview images for changes.

Bug Fixes

  • Fixed tamed creatures no longer seeking owner’s attackers. (Thanks Zalpha!)
  • Fixed Steam Workshop mods being re-downloaded even when they are already updated, increasing the speed at which mods will refresh.
  • Fixed incompatible Steam Workshop mods not showing up in mods list.
  • Fixed loading outdated or too many mods causing other mods not to load.
  • Potentially fixed a very rare bug with tattered maps that caused them to sometimes not have Xs until the game is reloaded.
  • Fixed crafting item highlights not re-highlighting after crafting items.
  • Fixed the “Steam Workshop” button showing for save exports when not connected to Steam.
  • Fixed quickslots not properly updating protection & damaged status. (Thanks Townfall!)
  • Fixed ground item inspections showing themselves when not nearby.
  • Fixed ground item inspections tripling themselves.
  • Fixed Electron IPC errors caused by console logging into dedicated servers.
  • “Flasks” have been renamed to “retorts” as that is more accurate to their purpose and graphic. (Thanks darkmane!)
  • Fixed items tooltips disappearing and leaving just the “Inspect” section if they had been destroyed. (Thanks Arnkh!)
  • Fixed trying to create puddles out of bounds.
  • Fixed mousing over one craft after another not highlighting the proper items when the second craft used some of the same items as the first one. (Thanks Skarn!)
  • Fixed performance issues when traveling to or playing in already-visited ice cap islands. (Thanks Vallivanting!)
  • Fixed instances of tooltips not updating when there are changes to old dialogs, such as inventories, crafting, dismantling, and equipment.
  • Fixed some instances of incorrect floor tile-mapping.
  • Fixed fire spreading to lit torches and candles possibly giving them higher than normal decay values.
  • Fixed torches/candles resetting their maximum decay when picked back up among other issues. (Thanks Skarn!)
  • Fixed tooltips flashing/empty boxes when moving the mouse between different in game objects.
  • Fixed the required craft amount showing the wrong count of items.
  • Fixed there not being a “discovered treasure” sprite for maps in the dark theme.
  • Fixed fog of war being reset when rejoining a dedicated server that traveled to a new island. (Thanks LaoTze!)
  • Fixed spawning on the edge of the map if the players travelled to a new map while you were offline or were a brand new character on the game/server. (Thanks CloudedGuardian!)
  • Fixed multiplayer travel votes getting stuck if a player disconnects mid-vote.
  • Fixed no confirmation being shown when travelling on multiplayer games alone. (Thanks Valdig!)
  • Fixed map dialogs staying open after dropping or moving the item.
  • Fixed the quick settings dialog not refreshing options when they are changed from a different place.
  • Fixed the reference system not working for mod registrations. This fixes tooltips on things added from mods.

Balance

  • Increased the temperature variance/range within the coastal island types.
  • Decreased the temperature in coastal and ice cap caves.
  • Increased the maximum temperature in the arid island types, including in the caves.
  • Increased chance of spawning void dwellers.

Technical

  • Wayward has been upgraded to Electron 12.0.4.

Modding

  • "Registry().get()" now supports referencing a single registration inside a bulk registration.

Mods

TARS

  • Will now restore changed gameplay options when disabled.
  • Will now move faster by disabling turn delay.

Beta 2.10.1 Released

Hey all,

Happy Saturday! Hoping you all are having some fun with the new update. We wanted to address some issues quickly that some players are facing. It’s not everything we want to do or fix up in the short term, but it’s a good start. Stay tuned for more!

Bonus Tip: You can bring up fish out of the water (ones you can’t even see) by casting your line or net in open water. You can increase your chances of this by using bait. Bait items include chopped fish, spider meat, worm meat, or earthworms. The bait will automatically be used from your inventory as your attempt to fish.

New

  • Added a new random quest requirement to challenge mode — discover buried treasures. You will spawn with treasure maps.

Improvements

Dismantle Preview

  • Added the amount of items you have out of how many you need in the dismantling tooltip.
  • Polished the look of status effect tooltips.

Bug Fixes

  • Fixed the dismantle tooltip’s label being duplicated numerous times after dismantling an item.
  • Automatically fallback to WebGL1 if WebGL2 fails to compile shaders, which potentially fixes issues where some players were getting black screens while playing.
  • Fixed "{ARTICLE:exceptional specimen}" showing in the Notes dialog. (Thanks William!)
  • Fixed occasional “You cannot do that yet!” messages when moving while a map dialog is opened.
  • Fixed the items that would be used in dismantling not being highlighted.
  • Fixed tooltip flashing/layout shifting when turns/ticks pass.
  • Fixed rare desyncs for some actions that damaged items.
  • Fixed tattered map desyncs.
  • Fixed issues when loading the same mod locally and through the Steam Workshop.
  • Fixed the news menu showing duplicate “event” articles. (Thanks Amax!)
  • Fixed quick settings tooltips being on the right rather than based on the mouse position.
  • Fixed some instances of tooltip text displaying strangely, for tooltips that appear on the left side of your mouse.
  • Fixed not being able to use buttons on disabled mods.
  • Fixed new unlock highlights only showing in Challenge mode, the one place where they should not have shown.
  • Fixed a context menu showing when you dismiss multiple pinned notes at once. (Thanks Gra!)

Balance

  • Decreased magic chance on non-exceptional items and increased chance on exceptional items slightly.

Mods

Debug Tools

  • Fixed performance issues after sleeping. (Thanks Primed_ape!)

Wayward Major Update “Seafarer+” Released!

News Banner

It’s that time again! Time for a major Wayward update to be released into the wild. And into the wild, you shall go. A harsher wild this time around, one where you are not only surviving your bodily needs, but now also surviving the elements with the introduction of temperature in this update. Temperature is only a taste of what is to come as this update is one of the biggest ones we have ever released. A few notable changes include:

  • Added a new temperature system, along with three temperature-related status effects, a new “insulation” property for equipment and containers, and more!
  • Added a new “Mastercrafted” item quality, only obtained through high-skill and efficacy crafting.
  • Treasure hunting has been completely redesigned.
  • Added tin ore, a lightweight but very soft and low durability metal that can be used in blunt-only weaponry, tools, armor, or mixed with copper to create bronze.
  • Added the powerful bronze metal, an alloy crafted with copper and tin and to be used in late-game weaponry, tools and armor. Iron can still outclass bronze in certain regards relating to blunt resistances and blunt-based tools.
  • Added tool use properties/values (and quality bonuses) for reinforce, start fire, repair, carve, dig, gather, rest, and more. Learn more about this by inspecting items to see their action information.
  • Magical item properties (previously called legendaries) are no longer tied to a certain quality and can exist on multiple quality types now and are no longer restricted to a single property per item.
  • Added lots of new content to ice cap biomes including new wall/floor types (ice/snow), items, equipment, creatures, plants, and more!
  • Added multiple new creatures, some with unique mechanics and items.
  • Added in attack animations for each damage type.

To help celebrate the release, Wayward is -20% off for the next 7 days.

Less talk, more video:

The original plan with this release was to further what we brought forth with the original “Seafarer” update, but to include even more of our lofty goals and deep systems to improve the “feeling” of these new island types. Those island types being of the new ice cap and arid biomes, now each with their own set of temperature challenges. Even with everything here, we still have more we want to do. So stay tuned!

On with the gigantic changelog:

Read more…