Wayward Development FAQ

The following is a list of questions that we get A LOT. I thought it would help everybody out, especially new players, by keeping all the common questions in one place. I’ll also update this as needed.

Will be there multiplayer or local co-op?

This isn’t planned at the moment. We unfortunately don’t have the resources to develop any kind of multiplayer component. Likely, this would take a re-write and re-design of much of the game, and most likely a removal of all turn-based components. That being said, I would love to do it, eventually.

Why isn’t “X” in the game? Why doesn’t “Y” work like “Z”?

We have a huge todo and wishlist. We normally will set priority on what we want to do based on public response and feedback. Things that are suggested/complained/reported the most, will get fixed first. If the thing you want in the game isn’t in, it’s likely we just haven’t been able to get to it yet. Wayward is considered a slow-cooked project. View our todo list here: https://trello.com/b/PWX1Hpjn/wayward-todo

I started on an island with low or no resources. What do?

There’s many more islands to explore and swim to in your world. Southern areas on the map will always be the most desert-like.

Will Wayward be available off of Steam?

We are currently working on a DRM-free version and would like to release the game on other platforms and services in the future.

Will Wayward get controller support, Steam achievements, and Steam trading cards?

Yes, yes, yes. All planned!

What can be modded?

Technically, everything with enough effort. Visit the Modding Guide for more information: https://github.com/WaywardGame/mod-reference

How many people are working on the game?

There is currently four of us, many of us working less than part-time on the game currently – although this fluctuates wildly. Although, I currently work on the game every day, for at least a couple hours. We are all hobbyist game developers.

When are major updates planned to release? What is in the next release?

We would like to release major updates once every 2-4 months ideally, usually with smaller, faster updates following each major release. We have a completely transparent and iterative development process. If you want to spoil yourself on the what is coming up in the next release, view our Trello: https://trello.com/b/PWX1Hpjn/wayward-todo

Is Wayward a roguelike, roguelite or roguelikelike?

Who cares? But if you do, Wayward currently meets 13 out of 15 of the rules presented in the Berlin Interpretation: http://www.roguebasin.com/index.php?title=Berlin_Interpretation and 12 out of 13 rules from the Temple of the Roguelike definition: http://www.roguetemple.com/roguelike-definition/roguelikeness-factors/

Take that for what you will, but I would consider that enough for Wayward to be considered a roguelike.

Is there any way I can help out on Wayward?

There’s plenty of ways! Here’s a few examples:

Help us spread the word and keep the community active! Why not make a mod? Follow and engage us on Facebook, Twitter, and Subreddit. Report any bugs and post your suggestions via the Steam Discussion forums, Reddit, or on Discord.