Scaling the gathering-damage is a good thing, I think…
But right now poison, bleeding and burning are percentagely scaled by the healthpoints you have.
There can be 300 fucking kraken… I slay them like nothing. But if there is one little spider and I get unlucky… I get poisoned and can lose up to hundreds of health in a few turns.
I can´t see the logic behind being stronger and being more vulnerable to such things like poison.
Of course I know why you did it in the first place… to be fair at the start of the game.