Runekeeper Update #5

Today, we are releasing a small-ish update focused on bug fixes primarily, but also improving some user experience items and addressing some common complaints.

More to come as always!

Bonus tip: Wayward has a save back-up feature built in. By default, the last 10 times your save game file has been saved, a file backup will be available in your Wayward folder within the “backups” folder. More information on this is available here: https://steamcommunity.com/sharedfiles/filedetails/?id=2854947692

Bonus promo: Like pretty much any game in existence, Wayward is part of the Steam Summer sale. Snag a copy for yourself or a friend at -30% off during the sale: https://store.steampowered.com/app/379210/Wayward/

New

  • There is now a world cursor, showing the tile you are selecting for actions.

World Cursor

Improvements

  • Increased crafting range for adjacent containers to include corners.
  • You can now excavate when there are no open tiles below you (except in the case of deep water).
  • Increased the render limit on human equipment. (Thanks tr1ger1n86!)
  • Ascend/descend now appears at the top of the action menu.
  • Shippers will now move to lit or unlit lighthouses in the case they ever get lost at sea.
  • Added a slight background to messages so you know where game screen actions cannot be performed and where message dialog actions can be.
  • You can now preserve some items that are not edible.
  • Clay filters now mention what type of water they deal with. (Thanks Treahblade!)
  • You now “place down” vehicles instead of building them.

Balance

  • Motes now receive minimum magical property value rolls.
  • Motes now drop less frequently on non-aberrant creatures.
  • Ectoplasm, wisp dust, and magical aspect/essence now take slightly more time to decay.
  • Added a hard merchant cap to each island.
  • Increased restock rate slightly for merchants.

Bug Fixes

  • Fixed “exude” items not working properly when multiple of them were in a container at the same time. (Thanks Daxtfer!)
  • Fixed everybody sleeping in a multiplayer game not properly fast-forwarding time. (Thanks Khadgar!)
  • Fixed “Start with None” crafting recipes not working properly.
  • Fixed “Reset Unlocked Crafting Recipes” option not working. (Thanks Khadgar!)
  • Fixed scarecrow scare radius not being used properly when attempting to spawn creatures. (Thanks Hiran!)
  • Fixed some potential errors happening when burning items. (Thanks Echora Tallit!)
  • Fixed some actions not saving the magic item’s unique name.
  • Fixed shippers getting stuck in some situations finding the port. (Thanks Vinn!)
  • Fixed dug items not gaining any magical properties. (Thanks kustoxv2!)
  • Fixed a multiplayer desync related to creature commands
  • Fixed various UI issues when playing as a client in a multiplayer game.
  • Fixed NPC dialogs staying open while you move away from NPCs when in multiplayer.
  • Fixed an issue where you couldn’t place vehicles down in some cases even though you could ride them.
  • Fixed NPCs waiting around forever if a multiplayer client leaves while talking to them.
  • Fixed containers not updating weight when crafting. (Thanks kustoxv2!)
  • Fixed "Creature Idols" not assigning a territory to the creatures it spawned, causing issues with milestones. (Thanks Markus Faust!)
  • Fixed reinforcing items with Persistence, losing durability. (Thanks kustoxv2!)
  • Fixed being able to “ride” a vehicle that is too damaged to match the functionality of placing it down.
  • Fixed a desync with shipper’s inventories. (Thanks Khadgar!)
  • Fixed a hidden milestone never being revealed.
  • Fixed some specific crafts not needing fire to disassemble them. (Thanks Kulze!)
  • Fixed being able to disassemble items without fire when they should have required it as per their original recipe. (Thanks Rheo!)
  • Fixed trapping not granting kills for quests.
  • Fixed recipes unlocking normally with Rouseabout. (Thanks Markus Faust!)
  • Fixed winterberries decaying into two twigs.
  • Fixed consuming returning disassembled items with the wrong magical properties.
  • Fixed Persistence items getting incorrect values from doing specific actions like dismantling, digging, etc. (Thanks tr1ger1n86!)
  • Fixed autosave timing not being accurate. (Thanks tr1ger1n86!)
  • Fixed repairing sometimes using the fallback to tinkering when it shouldn’t have been.
  • Fixed ranged actions moving tiles when standing on top of a doodad. (Thanks kustoxv2!)
  • Fixed most actions not working with “Target Hovered Tile” and certain ranged actions like casting and throwing moving to perform the action.
  • Fixed the idle bind descriptions being outdated. (Thanks Feral Grumpicorn!)

Technical

  • Improved recipe crafting performance slightly.
  • Reduced the time it takes to save the game on large saves.

Modding

  • Fixed "human.turnEnd()" event not always being emitted.

Mods

Debug Tools

  • Fixed a multiplayer desync when updating creature tamed state.
  • Fixed the durability not accounting for "Persistence" items.

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