Wayward Alpha 1.0 Released

The very first public release is now out for your enjoyment and consumption!

Play it here: http://www.unlok.ca/wayward/

Some screenshots of what to expect:

Some of the initial features for this early release:

  • Tons of bugs, probably.
  • Infinite dynamically generated terrain and environments.
  • Skill and stat based character progression with attributes based on skills and equipment.
  • 5 monsters, 10 tiles, 10 crafting recipes, 5¬†environmental¬†items, 35 items.
  • Usable/edible items with double clicking. Dig up items with the shovel. Eat mushrooms! Drop dirt over water!
  • Dropping/planting items with right clicking. Plant and grow mushrooms!
  • Environmental items that grow and spread; mushrooms, flowers, etc.
  • Monster combat and basic AI.
  • Resource gathering and a unique discovery crafting system.
  • Canvas/HTML5 gameport rendering with particle effects.
  • JQuery/JQueryUI based movable windows/interface with drag and drop capabilities for items and equipment.
  • SoundManager2 based sound effects and audio.
  • Minimap to help exploration.
  • Left hand is equipable.

Unnamed PHP/JS RPG Engine – Developer Log #1

Here I am showcasing work on my first game engine/framework, or whatever you want to call it. This is very preliminary as I am also learning JavaScript/JQuery as I go.

In it’s current form it’s a roguelike/RPG grid-based engine with resource gathering and movement-based monster movement (turn taking). This was before Wayward had a name.