Hey all,
Tonight, we have a patch ready that fixes that pesky invoking bug among lots of other small fixes and improvements. As per normal, there are also a few new things thrown in for good measure. More to come soon!
Have fun!
Bonus Tip: Looking to unlock lots of recipes at the same time? Store your items in chests and position yourself between 7 of them, all surrounding you with lots of different items. New as of this patch, you can now use ALL adjacent chests, including the corners.
Bonus Promo: Check out our feature voting site to vote on plenty of the most requested features to help define our future priorities! https://www.waywardgame.com/vote
New
- You can now squish slime balls, which will slow down the movement and skip turns of things that move over it.
- Added a new magical property to do with decay values for items and doodads.
Improvements
- The
"Glowing"
magical property now works for items placed onto armor stands. - Overfished areas can now regenerate in larger batches.
- Random events now run more frequently in the game.
- It is now revealed how much time has passed approximately after traveling.
- Open fires and doodads that provide fire now have a maximum stoking value (equal to their maximum decay).
- Slime “gelatin” has been renamed to
"Slime Ball"
and can rarely, passively/actively drop from slimes and jelly cubes. - Contained fire sources like furnaces or kilns for example will no longer share a decay value with any fire that is “on top” of them unlike open fire sources like campfires.
- Contained fire sources like furnaces or kilns for example will no longer create fires due to other objects on top of them.
- Fire will no longer overflow or propagate onto tiles that have puddles or are water tiles, and doodads that simply provide fire (like furnaces) will no longer be inherently flammable.
- Improved shipper performance issues.
Balance
- Magical Twine can now improve the minimum and maximum durability of items as it enhances them.
- The time (in turns) it takes to travel to another island has been significantly increased.
- Paper molds now require fabric to craft.
- Some wooden crafts now require wooden dowels.
- Open fires now burn out faster than doodads for cooking or using the fire in recipes/disassembling/repairing.
- Made some adjustments to the randomness that could add too many creature tiers to islands too close to the starting island. (Thanks Franzi!)
- Built torches (doodads) are now considered flammable and can burn (without being lit).
- You can no longer add fuel or stoke torches past their normal maximum decay.
- Each time an NPC is killed, it takes longer for them to spawn per island.
Bug Fixes
- Fixed an error when attempting to invoke runes. (Thanks Words Words Words!)
- Fixed many issues with durability when using
"Magical Twine"
. (Thanks riftborn!) - Fixed magical motes being able to generate without magical properties when using the
"Thaumaturgic"
milestone modifier. ( Thanks Echora Tallit!) - Fixed some crafts that used wooden planks still requiring a sharpened item instead of a hammer for crafting and disassembling.
- Fixed a rare multiplayer desync that could occur when connecting to a game.
- Fixed the
"Treasurer"
milestone modifier incorrectly mentioning “remarkable” piece of armor. (Thanks Lemonboy_free!) - Fixed merchants not dropping their inventory when killed.
- Fixed recipes not unlocking properly when using the “Rouseabout” milestone modifier in the “Challenge” mode. (Thanks Vallivanting!)
- Fixed fire sometimes spreading or being started on tiles that were already on fire.
- Fixed fire elementals being able to light things on fire that shouldn’t have been flammable.
- Fixed disabling fog in Debug Tools stopping Shippers to navigate towards ports.
- Fixed the cloth shirt appearing over pants in some directions. (Thanks Echora Tallit!)
Technical
- Upgraded to TypeScript 5.9.