Kindling

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  • in reply to: New mod for 1.9.3 #6158
    Kindling
    Member

    Thank you s much! 😀

    in reply to: New mod for 1.9.3 #6151
    Kindling
    Member

    Oh, wow, well I wouldn’t know what to say about it actually. XD Maybe you could put this instead:

    “Due to your uncontrollable magic, you were sent to a distant school for young mages. Unfortunately, on the way there, one of your Chaos style spells went haywire, and now you’re in this godforsaken place. You realize, however, that this just might be a new opportunity for you: this isolated group of islands is the perfect training grounds!”

    It’s the intro hint from the mod itself.

    in reply to: New mod for 1.9.3 #6149
    Kindling
    Member

    Thanks! Here you go!

    http://pastebin.com/M5Czm0yF

    in reply to: New mod for 1.9.3 #6145
    Kindling
    Member

    So I finished the mod (somewhat). I made a few custom items, unlocked some plants for gardening (from Potion and Seeds), etc. Then there’re the spells, the highlights (I think), shown as buttons in the options window. They range from spawning resource tiles/environmentals, to turning entities into stone (from Gumangi), to augmenting stats. HOWEVER, you have to cast them in exchange for stamina. Once you run out of stamina, they consume both hunger and thirst at the same time, half the cost for each. Finally you have to use your HP once you run low on these. Some of the spells need a certain talent level to be properly cast: most of them costs DOUBLE when below their talent level requirement, while others you can’t cast altogether unless certain requirements are met.

    The SHOW MAP modification was turned into a low-cost spell (1 stamina, 0 talent), but I wouldn’t recommend running around with it open. Seeing with the eyes of a god makes your mortal eyes bleed. I’ve also copy-pasted the Save/Load function from EZEdit(I don’t have the guts to tinker with something I don’t fully understand). Explanations for the spells are on the code itself, as comments.

    Next on the list: Less cluttered Options window (preferably by hiding and showing the spell buttons as needed), and the Lux Deus mode (in contrast to the Nox Deus mode, which is already in the mod).

    So now comes the problems.

    First: The icons for the new items all look like amber. An exception would be the “stick” custom item, which is a virtual copy of wooden pole, as it turns into lit pole torch when ignited.

    Second: I have no idea how to post the code here. It’s 1800 lines long, and I’m a derp. XD

    in reply to: New mod for 1.9.3 #6123
    Kindling
    Member

    Ah, there they are. Witt this, most of my questions have been answered, and new ideas have sprung up.

    Thanks for answering! The mod will be posted in a few days!

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