Cursebreaker Update #3

We have a new release filled to the brim with bug fixes and some improvements/additions to the curse system. Hope you enjoy!

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Bonus Tip: Maxing out a skill still provides attribute/stat (strength (health), dexterity (stamina), etc.) increases when using it. There’s no limit on these stats; however, the higher they are, the harder they are to increase. To find out which stats increase when using a specific skill, you can open up the skill dialog (default “V”) to reveal this, as long as you have increased a stat with that skill in the past.

New

  • Added “Warding” and “Fortune” magical properties.
  • Certain creatures will now damage multiple pieces of armor at a time.
  • Added an initial curse option to the custom game options menu.
  • You can now copy the current game’s seed to your clipboard from within the “World Options” menu.

Improvements

Curse Fog

  • The area you’ve explored now slowly gets chipped away into complete darkness during curse events and returns during the morning.

Map Directions

  • Drawn maps now give directions.
  • The milestone modifier type is now shown in the multiplayer server browser and on the pause screen.
  • Added some new special aberrant chance calculations in some places.
  • Improved performance when using “Target Hovered Tile” action slots. (Thanks Zanster!)
  • The “Statistician” milestone now no longer blocks guaranteed stat gains. (Thank King Smidgens!)
  • You can now use the protect item and rename shortcuts while hovering over equipment items.
  • The curse stat now shows the chance of a curse event occurring, which increases every turn based on your curse factors.
  • The reset milestone progress button now mentions discovery as well.
  • Removed the ability to create “empty” action slots which could cause several unintended/confusing issues.
  • Reworked void dweller AI.
  • The cinematic overlay effect no longer shows while the player is dead while “Disable UI Opacity” is checked.
  • Improved message/error when trying to drop items onto a full tile.
  • Added a message that states what was failed to drop or dump in the case that not all items were able to be dropped on the same tile.

Balance

  • Rebalanced the curse stat to make it matter for longer.
  • The “Sleeplessness” factor of the curse stat is now easier to keep lower. (Thanks Nameless!)
  • Cacti no longer continuously damage the player (but will still cause the cut status).
  • Void dwellers are now “fearless”.
  • Removed most natural Void Dweller spawning.
  • The “Undeath” curse event now scales up a tiny bit slower. (Thanks Nameless!)
  • Biome-specific items are now weighted higher when learning crafts.
  • Curing will no longer cause overhydrating or overeating.
  • When re-taming golems or offering items, they will now receive the same turn bonus as when summoning.
  • Fire overflow events can now happen while a fire is “healthy” or higher instead of only during “raging”.

Bug Fixes

  • Fixed many incorrect instances of player damage or trampling when standing over certain doodads, tile events or items.
  • Fixed several types of special spawns not being able to be aberrant.
  • Fixed being able to drag boats or minecarts like wheelbarrows after dumping items.
  • Fixed dropping items on tiles not working when “Drop Items on Feet” is enabled.
  • Fixed action slots being bugged when switching out items with undiscovered actions and toggling “Target Hovered Tile” on them.
  • Fixed some vegetative trees clipping into the player’s graphic.
  • Fixed not being able to auto-use actions that were discovered by default and/or showing that they still needed to be used in some cases to discover them.
  • Fixed an item action slot icons persisting when attempting to slot an item with an action that was not applicable or discovered yet.
  • Fixed a hotkey issue when using binds inside of sub-item menus that would cause incorrect actions to be performed. (Thanks AI Player 2!)
  • Fixed certain tiles not being diggable in certain biomes. (Thanks Nobody!)
  • Fixed not being able to refine multiple items in a pile. (Thanks Destro!)
  • Fixed non-trap doodads showing a “trap” animation when getting damaged by it.
  • Fixed an incorrect “No room” message showing when attempting to drop an item that was already on the ground.
  • Fixed some cross-type duplicate affixes appearing for multiple magical properties.
  • Fixed being able to select a specific item to use when creating a “Craft” action slot.
  • Fixed the curse inspect dialog not updating properly.
  • Fixed the “A Wave of Life” and “A Wave of Death” curse events not being revealed when witnessing the creatures spawned by the event. (Thanks Franzi!)
  • Fixed cancelling/exiting action slot configuration adding weird additional actions instead of closing the drawer.
  • Fixed the statistician milestone modifier tooltip not displaying or updating correctly. (Thanks King Smidgens!)
  • Fixed altars rendering incorrectly after dumping items from them.
  • Fixed attempting to hover drop a single item (or one of a specific quality) from a stack always dropping all items indiscriminately.
  • Fixed some incorrect items being available on merchants in some biomes.
  • Fixed boglings having an incorrect weight when caged.
  • Fixed no sound being produced when moving stacked items into a container.
  • Fixed incorrect dropping/dumping messages when dropping onto tiles with no room.
  • Fixed an undefined variable showing in unable to drop messages and an incorrect verb being used in some situations.
  • Fixed multiple item move messages showing on some occasions.
  • Fixed an incorrect message saying you were unable to move items to a container even though you did. (Thanks warriorsforever482!)
  • Fixed some items/recipes not being properly available in the Wetlands biome.
  • Fixed slimes being removed sometimes without spawning a Jelly Cube when next to other slimes.
  • Fixed Multitasker milestone counting the wrong number of skills. (Thanks Franzi!)
  • Fixed items not being applicable for use when inside a protected container when its next use would break.
  • Fixed durability damage not updating action slot items in some cases.
  • Fixed stacked items not highlighting properly when crafting repeatedly. (Thanks buchecker!)
  • Fixed issues getting the proper damage/attack values in some cases. (Thanks Pakkun!)
  • Fixed “generated” mastercrafted not always having the required input items. (Thanks Andrej27!)
  • Fixed rare quality type items on merchants not generating the correct disassembled items. (Thanks Robin!)
  • Fixed jack-o’-lanterns not relighting properly. (Thanks Jazzy!)
  • Fixed some spelling misteaks. (Thanks Jazzy, BiG PoTaT!)
  • Fixed pans not being able to be disassembled after using them for pies. (Thanks buchecker!)
  • Fixed happiness potentially getting reduced when offering items to creatures.
  • Fixed not being able to copy maps with protected inksticks. (Thanks buchecker!)
  • Fixed a curse-related multiplayer desync.
  • Fixed gathering cobwebs using botany instead of tinkering. (Thanks Jazzy!)
  • Fixed an issue where “Custom Per Client” milestone modifiers were not working. (Thanks King Smidgens, Echora Tallit, Calligraphy!)
  • Fixed the “Operator” milestone including incorrect actions. (Thanks tachyon!)
  • Fixed some creatures being able to be pet each turn indefinitely. (Nitromaster161!)
  • Fixed normal quality terrain not showing magical growth speed. (Thanks King Smidgens!)
  • Fixed dropping items onto the current tile causing the player to move to an adjacent tile.
  • Fixed previously set commands not working correctly when untaming and re-taming creatures. (Thanks Putan!)
  • Fixed golem figures changing weight and worth after reloading the game. (Thanks kustoxv2!)
  • Fixed the wrong item being used in messages when entering a boat. (Thanks buchecker!)
  • Fixed disassemble items showing a breaking warning on low durability. (Thanks buchecker!)
  • Fixed “Drop Items at Feet When Facing Tile is Blocked” not working. (Thanks 0delano0!)
  • Fixed offal not burning into giblets first before ash. (Thanks Crows!)
  • Fixed an incorrect string being placed in the “Resource Gathering” help article. (Thanks Putan!)

Modding

  • Added modding support for "DataComponent"s, allowing you to store any serializable data on any entity, strongly-typed.

Mods

Debug Tools

  • Added support for modifying all curse system data.
  • Fixed not being able to add or modify stat potency magical properties on items.
  • Fixed teleporting not updating audio positioning.

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