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The listing below may contain several spoilers. This listing is not being actively updated by the creator(s) of Wayward, therefore nothing here can be considered 100% fact. This is done to ensure there is always a sense of community or player-driven discovery.

Items are what a player will spend the vast majority of their time using, crafting, finding, and manipulating in Wayward. Most of the exploration-based elements in the game are derived from collecting various items and combining them using practical and quasi-realistic recipes. For example, a branch can be cut into smaller twigs or stripped of its bark by using a sharp object to do so. Even at these early stages of development, there are over 200 items, each with their own unique uses. Learning how to produce maximum efficacy from these objects is essential if you want to survive through the first night.

Many items in Wayward have multiple uses, so it is difficult to properly organize them. There are some, however, that can be specifically categorized, and so multiple tables will be used for easy reference, with the unsorted items at the bottom.

 

Consumables

Keeping one’s self healthy, energetic, and satiated is vital to staying alive in Wayward: these are represented by the Health, Stamina, and Hunger bars, respectively. Consumable items allow the player to replenish these bars as they deplete. All consumables are considered “edible”.

Name Crafted/Found Weight Decay Health Stamina Hunger Notes
Animal Fat Carved from corpses 0.8 4500 -1 -6 +2 Used to make Animal Fat Torches.
Coconut Harvested from palm trees 1 9000 +5 +5 +5
Common Mushrooms Harvested from mushroom patch. Dropped by Living Mushroom 0.2 19000 +3 +2 +2 Plantable.
Cooked Chicken Raw Chicken + Lit Campfire 2 3500 +5 +5 +8
Cooked Fishsteak Raw Fishsteak + Lit Campfire 1 4000 +2 +4 +6
Cooked Meat Raw Meat + Lit Campfire 1 5000 +2 +5 +8
Cooked Tainted Meat Raw Tainted Meat + Lit Campfire 0.9 1800 -4 +2 +8 Reduces thirst by 2
Cooked Spider Dead Spider + Lit Campfire 0.2 5000 +3 +5 +2
Cooked Trout Raw Trout + Lit Campfire 1 5000 +2 +4 +6
Dead Spider Carved from spider corpses 0.3 4800 -1 -2 +2 Cookable.
Desalinated Water in Glass Bottle Sea Water in Glass Bottle + Water distillation method of choice(water still only) 2 N/A +2 +15 +1 Returns Glass Bottle on use.
Desalinated Water in Waterskin Sea Water in Waterskin + Water distillation method of choice(water still only) or Sea Water in Waterskin + Flask + A Lit Campfire 2 N/A +2 +15 +1 Returns Waterskin on use.
Earthworm Dug up from soil 0 N/A 0 +2 +1
Nopal Carved from cacti 0.5 9000 0 +3 +3
Offal Carved from various animal corpses 0.8 1000 -2 -6 +3
Peat Bandage Poor Bandage + Peat 0.5 N/A +15 0 0
Poor Bandage Fabric 0.1 N/A +12 0 0
Poor Suture String + Needle-like 0.1 N/A +8 0 0
Pineapple Dug up from beached vegetation 1 9000 +5 +5 +5
Purified Fresh Water in Glass Bottle Unpurified Fresh Water in Glass Bottle + Water distillation method of choice(water still or campfire) 2 N/A +2 +15 +1 Returns Glass Bottle on use.
Purified Fresh Water in Waterskin Unpurified Fresh Water in Waterskin + Water distillation method of choice(water still or campfire) 2 N/A +2 +15 +1 Returns Waterskin on use.
Raw Chicken Carved from chicken corpses 2 2500 -10 -10 -6 Cookable.
Raw Fishsteak Carved from shark corpses 1 2000 +1 +1 +6 Cookable.
Raw Meat Carved from various animal corpses 1 3000 -2 +2 +7 Cookable.
Raw Trout Dropped by Trout or by catching a Trout 1 3000 +1 +1 +5 Cookable.
Red Berries Harvested from berry bushes 0.1 15000 +1 +1 +2 Decays into rotting vegetation.
Rotten Meat Carved from zombies and from decayed meat 1 N/A -10 -20 +1 Can poison you
Rotten Vegetation From decayed vegetation 0.8 N/A -10 -15 +1 Can poison you
Sea Water in Glass Bottle Glass Bottle + Water from ocean 2 N/A -1 -15 -1 Returns Glass Bottle on use. Can cause minor loss in one or more random stats (though it almost always depletes your thirst in some way).
Sea Water in Waterskin Waterskin + Water from ocean 2 N/A -1 -15 -1 Returns Waterskin on use. Can cause minor loss in one or more random stats (though it almost always depletes your thirst in some way).
Seaweed Dug up from beached seaweed. Can also be harvested from water (fishing) 0.2 N/A 0 +1 +1 Counts as a rope-like item.
Slime Gelatin Carved from Slime corpse 0.5 N/A -1 -1 +2 Slime Gelatin can poison you.
Spotted Red Mushroom Dropped by Imp 0 N/A -5 +8 +2 Plantable. Can be fertilized and can poison you
Thistle Seeds Dug up from the ground 0.1 N/A +3 0 +1 Plantable. Can be fertilized.
Tree Fungus Harvested from trees 0 N/A 0 +7 +3
Unpurified Fresh Water in Glass Bottle Glass Bottle + Water from stagnant pond or Glass Bottle + Pile of Snow 2 N/A -1 -15 -1 Returns Glass Bottle on use. Can cause poisoning, and/or minor loss in one or more random stats (though it almost always restores your thirst in some way). Crafting this from either snow or fresh water will usually permanently deplete a tile of either fresh water or snow making it a limited resource, so consider this when drinking unpurified water.
Unpurified Fresh Water in Waterskin Waterskin + Water from stagnant pond or Waterskin + Pile of Snow 2 N/A -1 -15 -1 Returns Waterskin on use. Can cause poisoning, and/or minor loss in one or more random stats (though it almost always restores your thirst in some way). Crafting this from either snow or fresh water will usually permanently deplete a tile of either fresh water or snow making it a limited resource, so consider this when drinking unpurified water.
Wild Onion Dug up from grassland 0.6 15000 +5 +5 +4 Plantable. Can be fertilized.
Glue Slime Gelatin (requires Water + Lit Campfire) 0.4 N/A +1 0 0 Reinforces damaged items.
Tourniquet Pole-like + String x2 0.2 N/A +2 0 0

 

Fertilizers

Name Crafted/Found Weight Decay Group Notes
Offal Carved from various animal corpses 0.8 1000 Compost Edible
Leaves Harvested from trees 0.1 Compost Combustible (+1)
Pile of Compost x2 Composts + Soil 2 Garden(+4)
Fertile Soil Pile of Ash + soil + Peat 2

 

Weapons

Weapons are held in the right or left hand slots.

Name Attack Modifier Durability Crafted Weight Group Additional Commands Notes
Boat Paddle +2 15 Pole-like + x2 Tree Bark + x2 String 2
Bone +2 20 Can appear on ground. Zombies can be carved for Bones. 0.5 Bones Can appear as starting item.
Bone Pole +2 10 Sharpened + Bone 0.5 Pole-like
Bow +1 15 Wooden Pole + String 1
Branch +1 10 Gathered from Trees. Can appear on ground or as loot on Red Slimes. 0.5 Pole-like Combustible +1
Composite Bow +3 blunt attack (range 5, +7 ranged attack) 2x Wooden Pole + 2x Sinew + Glue (requires water + lit campfire) 2.2
Golden Sword +8 15 Dropped by Imp 3 Sharpened Treasure
Iron Hammer +4 65 Wooden Pole + Talcum Powder + Iron Ingot + Hammer-like + Sand Cast Flask + Tongs + Lit Forge and Anvil 2 Hammer Repair
Iron Shovel +4 200 Wooden Pole + Talcum Powder + Iron Ingot + Hammer-like + Sand Cast Flask + Tongs + Lit Forge and Anvil 2 Digging
Iron Pick Axe +6 200 Wooden Pole + Talcum Powder + Iron Ingot + Hammer-like + Sand Cast Flask + Tongs + Lit Forge and Anvil 2
Iron Double Axe +6 200 Wooden Pole + Talcum Powder + Iron Ingot + Hammer-like + Sand Cast Flask + Tongs + Lit Forge and Anvil 2 Sharpened
Iron Spear +7 100 Wooden Pole + Talcum Powder + Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 2 Fishing
Iron Sword +6 100 Talcum Powder + x2 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 4 Sharpened
Leather Sling +2 Blunt 15 Needle-like + Tanned Leather + x4 String 0.9
Poor Axe +3 50 x2 Sharp Rock + Pole-like + String 2 Sharpened Carving
Poor Hammer +2 15 Rock-like + Pole-like + String 2 Hammer Repair Reduces max Durability by 1/2 on the repaired item.
Poor Shovel +2 50 Sharp Rock + x2 Pole-like + String (Tinkering, Intermediate) 2 Digging Can be found in abandoned buildings. Poor Shovel is always included in starting items.
Poor Spear +3 10 Pole-like + Sharp Rock + Rope-like 2 Fishing
Poor Sling +1 Blunt 15 x4 String 0.5
Sharpened Bone +3 5 Sharpened + Bone 0.5 Used to make Bone Needle
Spear +4 25 Wooden Pole + Sharp Rock + String 2 Fishing
Wooden Pole +2 15 Sharpened + Branch 0.5 Pole-like
Wrought Iron Hammer +3 35 Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil 2 Hammer Repair
Wrought Iron Shovel +3 100 Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil 2 Digging
Wrought Iron Pick Axe +5 100 Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil 2
Wrought Iron Double Axe +5 100 Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil 2 Sharpened
Wrought Iron Spear +6 50 Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil 2 Fishing
Wrought Iron Sword +6 Piercing Slashing 50 Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil 2 Sharpened
Tree Vine Whip +2 5 x2 Tree Vines 0.5

 

Weapon Ammo

Ammo is projectiles used for Slings and Bows.

Name Attack Modifier Durability Crafted Weight Used By Notes
Arrow Piercing Wooden Pole + Feather + Arrowhead + String 1 Bow
Iron Arrow +4 Piercing 50 Wooden Pole + Feather + Iron Arrowhead + String 1 Bow
Iron Bullet +3 Blunt 50 Talcum Powder + Wrought Iron + Hammer-like + Sand Cast Flask + Lit Forge and Anvil 0.4 Sling
Poor Arrow Pole-like + Feather + Sharp Rock + Rope-like 1 Bow
Poor Bullet +1 Blunt 10 Sharpened item + Smooth Rock 0.2 Sling
Wrought Iron Bullet +2 Blunt 15 Wrought Iron + Hammer-like + Lit Forge and Anvil 0.3 Sling
Wrought Iron Arrow +3 Piercing 20 Wooden Pole + Feather + Wrought Iron Arrowhead + String 0.9 Bow

 

Traps

A trap can be built on the ground by either the player or a Hobgoblin. It will damage the player or any monster that steps on it.

Name Damage Crafted Weight Notes
Deadfall x3 pole-like + Large Rock 5
Snare x2 pole-like + String 2

 

Armor

The best offense is a good defense. Surviving combat in Wayward relies heavily on your character’s defense level, and wearing armor is the best way to protect yourself. Remember that armor, like many other crafted items, does deteriorate with use.

Name Slot Defense Crafted Durability Weight Notes
Bark Leggings Legs +1 x2 String + x4 Tree Bark 20 2
Bark Shield Held +1 x2 String + x4 Tree Bark 20 2
Bark Tunic Chest +2 x2 String + x6 Tree Bark 20 2
Iron Boots Feet +4 Talcum Powder + x3 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 100 6
Iron Breastplate Chest +5 Talcum Powder + x3 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 100 6
Iron Gauntlets Hands +3 Talcum Powder + x2 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 100 4
Iron Gorget Neck +3 Talcum Powder + x2 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 100 3
Iron Greaves Legs +4 Talcum Powder + x3 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 100 5
Iron Helmet Head +4 Talcum Powder + x2 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 100 4
Iron Shield Held +3 Talcum Powder + x3 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs 100 5
Leather Belt
Belt +1 Needle-like + Tanned Leather + String 25 1
Leather Boots Feet +2 Needle-like + x2 Tanned Leather + x2 String 25 3
Leather Cap Head +1 Needle-like + Tanned Leather + String 25 1
Leather Gloves Hands +1 Needle-like + x2 Tanned Leather + x3 String 25 1
Leather Gorget Neck +1 Needle-like + Tanned Leather + String 25 1
Leather Pants Legs +2 Needle-like + x2 Tanned Leather + x4 String 25 2
Leather Tunic Chest +3 Needle-like +x2 Tanned Leather +x4 String 25 3
Wrought Iron Boots Feet +4 x3 Wrought Iron + Hammer-like + Lit Forge and Anvil 50 6
Wrought Iron Breastplate Chest +5 x3 Wrought Iron + Hammer-like + Lit Forge and Anvil 50 6
Wrought Iron Gloves Hands +3 x2 Wrought Iron + Hammer-like + Lit Forge and Anvil 50 4
Wrought Iron Gorget Neck +3 x2 Wrought Iron + Hammer-like + Lit Forge and Anvil 50 3
Wrought Iron Greaves Legs +4 x3 Wrought Iron + Hammer-like + Lit Forge and Anvil 50 5
Wrought Iron Helmet Head +3 x2 Wrought Iron + Hammer-like + Lit Forge and Anvil 50 4
Wrought Iron Shield Held +3 x3 Wrought Iron + Hammer-like + Lit Forge and Anvil 450 5
Skullcap Head +1 Rock-like + Animal Skull 15 1

 

Tools

Tools produce heat, help gather resources, purify water, or help produce other items. Some tools can also be used as weapons. Tools are usable items. They must be in your inventory to use.

Name Skill Crafted/Found Durability Weight Group Notes
Animal Fat Torch Light-Source Pole-like + Animal Fat + Poor Fabric 25 2.5 Light-source Lasts 2500 turns/ Light-Source(+8) when equipped
Bark Torch Light-Source Pole-like + x5 Stripped Bark 15 2 Light-source Last 1500 turns/ Light-Source(+7) when equipped
Bow Drill Lights Fire Fire Plough + Poor Bow + Tinder 45 5
Bull Boat Travel x8 Pole-like + Tanned Leather + x2 Rope + Boat Paddle N/A 10 With enough treasure used to win game.
Fire Plough Lights Fire Sharpened + Pole-like + Log + Kindling + Tinder 30 3
Fishing Net Fishing x6 String + Stones 50 2
Grindstone Repair Rock-like + Sandstone 5 1 Success rate dependent on the skill that was used to make the item.
Hand Drill Lights Fire x2 Pole-Like + Kindling + Tinder 15 0.5
Leaf Bedroll Resting x3 Leaves + Rope-like 25 1
Lens Lights Fire Refined Sand + Tongs + Lit Furnace 45 1 Only works outside in daytime.
Melted Amber Reinforce Amber + fire source 100 Decay 0.4 Reinforces item by increasing the maximum and minimum durability of the item. Used like Grinding Stone, Hammer, or any other repairing tool. Success rate dependent on the skill that was used to make the item.
Poor Lockpick Lockpicking Sharpened + Needle-Like 5 0.1
Wrought Iron Lockpick Lockpicking Wrought Iron + Hammer-like + Lit Forge and Anvil 18 0.1
Raft Raft x2 Rope + x3 Log 15 15 Fast travel across water.
Shale Carving Mining sandstone 5 1 Sharpened
Sharp Rock Carving 2x Large Rock 10 1 Sharpened
Sharp Glass Carving Pile of Sand + Lit Campfire 20 0.3 Sharpened
Spyglass Look Sharpened + x2 Lens + Log + String N/A 2 Looks into the distance on minimap.
Sundial Time Smooth Rock + Large Rock + Sharp Rock N/A 2 Used to approximate time of day, and can also be used during night. Can be useful for using time more efficiently.
Tattered Map Cartography Found in Message in a Bottle 0.5 Leads to locked Wooden Chest.

 

Containers

Name Max Weight Weight Reduction Crafted/Found Weight Slot Notes
Backpack 50 25% Needle-like + x2 Tanned Leather + x2 String 2 Back
Glass Bottle N/A N/A Clay Blowpipe + x2 Refined Sand + Limestone Powder + Cork + lit Furnace 0.8 N/A Gathers water and becomes a consumable.
Leather Quiver 25 Needle-like + x2 Tanned Leather + x2 String 1.8 Back
Message in a Bottle N/A N/A Found on shores and in locked chests. Dropped by Kraken. 2 N/A Turns into a Glass Bottle on use. Gives either an Old Instructional Scroll, Tattered Map, Pile of Sand, or nothing.
Small Bag 20 20% Needle-like + Tanned Leather + String 0.3 Belt
Waterskin N/A N/A Needle-like + Tanned Leather + x2 String 1 N/A Gathers water and becomes a consumable.
Wooden Chest 50 x3 Log + Sharpened 10 N/A Must be built on ground to be used.

 

Tiles and Walls

Tile items change the base tile when placed. Walls are both protection against monsters as shelter and decorative. Walls are placed on top of tiles. Neither can be placed on deep water, resources, blood, fire, items, and plants. A shovel or sharpened item can be used to remove environmental items such as blood, fire, and plants to place a tile or wall.

Name Changes to Crafted/Found Weight Notes
Cobblestone Tile Dirt + Cobblestone x5 Stones 5
Pile of Gravel Gravel Digging gravel. Mining sandstone. 3
Pile of Sand Sand Digging sand 3
Sandstone Flooring Dirt + Sandstone Floor x5 Sandstone 10
Sandstone Wall Original + Sandstone Wall x8 Sandstone 16
Soil Dirt Digging dirt. Dropped by Bogling. 2
Stone Wall Original + Stone Wall x8 Rock-like 24
Wooden Fence Original + Wooden Fence x3 Logs + Sharpened 12.5
Wooden Wall Original + Wooden Wall x3 Logs + Sharpened 15
Wooden Door Original + Wooden Door x3 Logs + Sharpened 15 Toggles on contact with player, allowing controlled passage.

 

Treasure

Treasure is needed to win the game. The final score is talent points multiplied by treasure. Treasure is removed from inventory when returning after winning.

Name Found Weight Group Notes
Gold Coins Dropped by fire elementals 2
Golden Chalice Dropped by fire elementals 3
Golden Ring Dropped by fire elementals, imps 1
Golden Sword Dropped by imps 3 Sharpened See entry in weapon section. Using reinforce items has an astonishingly powerful effect, likely due to the fact that a golden sword cannot be crafted, and therefore has no skill associated with it. If this effect is used in combination with a repair item's ability to compromise between maximum and minimum durability, a powerful weapon can be created.

 

Placeable Crafting Tools

These tools must be placed on the ground to use. You must be facing them to use them. To get a lit version of a tool start a fire while facing it. These items do not have a durability.

Name Skill Crafted/Found Weight Group Notes
Campfire Contains Fire x5 Rock-like + Fuel-like 17
Forge and Anvil Contains Fire x7 Rock-like + Log + x2 Fuel-like 20
Furnace Contains Fire x8 Rock-like + x2 Fuel-like 24
Kiln Contains Fire x8 Sandstone + x2 Fuel-like
Solar Still Purify Water Sheet of glass + Waterskin 5 Still Used to distill water. Takes longer than stone water still and only works during the day, but distills any type of water without the use of fire or fuel.
Stone Water Still Purify Water Large Rock x3 + Sharpened Item + String + Pole-like + Waterskin + Fuel-like 9 Still Used to distill water. Water is considered distilled once the flame underneath it is extinguished, so do not add fuel to the fire. Be careful not to walk into this type of still while lit.

 

Crafting Items

Items that only are used as a crafting resource.

Name Crafted Found Weight Group Notes
Animal Skull Carved from Bear corpse 1.5 Carves into a Skullcap.
Amber Found on ground 0.5 Can be crafted into Melted Amber.
Arrowhead x2 Sharp Rock Found on ground 0.3
Bone Needle Sharpened + Sharpened Bone 0.1 Needle-like
Bones Carved from various corpses. 1.2
Cactus Spine Carved from Cacti. 0.2
Carbon Powder Mortar and Pestle + Carbons 0.2
Clay Blowpipe Raw Clay Blowpipe + Lit Kiln 1
Clay Flakes Raw Clay + Sharpened 0.9 Need to have crafted a campfire and found clay to discover.
Cork Sharpened item + Tree Bark 0.2
Cotton Carved from cotton plants. 0.2
Cotton Fabric x3 Cotton 0.2 Fabrics
Ectoplasm Carved from Pirate Ghosts NEED INFO NEED INFO Used in Magical Essence
Green Sand Clay Flakes + x2 Refined Sand 3
Feather Dropped from Chicken. Carved from Chicken corpse. 0.1
Iron Arrowhead Talcum Powder + Wrought Iron + Hammer-like + Sand Cast Flask 0.5
Iron Ore Dropped from living stone. Mining 3
Iron Ingot Talcum Powder + Limestone Powder + Wrought Iron + Hammer-like + Sand Cast flask + Carbon Powder + Lit Furnace 2
Leather Hide 1.5
Limestone Mining 2
Limestone Powder Limestone + Mortar and Pestle 0.2
Mortar and Pestle x2 Smooth Rock 2
Palm Leaf Harvested from palm trees. 0.3 Rope-like
Pile of Ash Mortar and Pestle + Charcoal Carved from Fire Elemental corpse. 0.2
Plant Roots 0.3 Rope-like
Poor Fabric x6 String + Needle-like 0.2 Fabrics
Poor Needle Sharpened item + Cactus Spine 0.1 Needle-like
Raw Clay Can be found under sand when using a digging tool 2
Raw Clay Blowpipe Pole-like + Raw Clay 1
Refined Sand Mortar and Pestle + Sand 2
Rope x2 String 0.8
Sand Cast Flask Sharpened + Log + Green Sand 8
Sheet of Glass Tongs + x3 Refined Sand + Limestone Powder + Lit Furnace 3
Sinew Offal + Sharpened item 0.4
Spider's Silk Dropped by Giant Spider. 0.1 Rope-like
String x2 Rope-like 0.2
Stripped Bark Sharpened item + Branch 0.1 Rope-like
Talc Mined from rock 1
Talcum Powder Talc + Mortar and Pestle 0.2
Tanned Leather Tannin + Leather Hide 2
Tannin Mortar and Pestle + Tree Bark 0.1
Tongs Talcum Powder + Iron Ingot + Hammer + Sand Cast Flask + Lit Forge and Anvil 1
Tree Vine Digging in swamp. Dropped from boglings. 0.8 Rope-like
Wrought Iron Arrowhead Wrought Iron + Hammer-like 0.4
Wrought Iron Iron Ore + Hammer + Lit Furnace 2

Unsorted Items

Name Crafted Found Weight Group Notes
Charcoal Ash is created after a fire dies off on a Tree or Grass tile. Digging tool required. 1 Fuel-like Combustible +4
Coal Carved from Fire Elemental corpse. Can be found in High Rock. 1 Carbons Combustible +4
Cotton Seeds Cotton 0.1 Plantable
Fertile Soil Pile of Ash + Soil + Peat 2
Flask Clay Blowpipe + Limestone powder + x2 Refined Sand + Lit Furnace 1
Flower Seeds 0.1 Plantable
Grass Seeds 0.1 Plantable
Kindling Twig + Tree Bark 0.2 Combustible +4
Large Rock Mining 3 Rock-like Projectile
Leaves Trees 0.1
Log Harvested from bare trees. 5 Fuel-like Combustible +8
Old Instructional Scroll Dropped by monsters and found in Message in a Bottle 0.3 Teaches a new crating recipe.
Peat Dropped by boglings. Digging swamp. 1 Fuel-like Combustible +4
Pile of Snow 0.3 Decay 1000
Sandstone Mining sandstone 2 Projectile
Sapling Trees 2.5 Grows into a tree when planted.
Smooth Rock Sharp Rock + Large Rock 2 Rock-like Projectile
Stones x2 Rock-like Mining or Digging 1 Projectile
Torch Stand Light-source + x4 Rock-like 5
Tree Bark Trees. Can appear on ground. 0.3 Combustible +2
Twigs Sharpened + Branch Trees. Can appear on ground. 0.2 Combustible +2