supernet2

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Viewing 13 posts - 1 through 13 (of 13 total)
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  • in reply to: 1.5 Offline? #3982
    supernet2
    Member

    Found the solution, as your idea didn’t work. I know im able to run the game side by side with 1.5 and 1.6 in browser with no issues other than what the game creates in its own thread for that tab browser. This is done on google chromebook samsung series 3, recent build (whatever recent update was released on oct 26).

    Not really sure how to explain it other than i just did a complete cache dump 5x, and then cleared all browser settings, including cookies and this magically worked. What doesn’t make sense is it worked on the 5th attempt with out needing to reboot the chromebook.

    So those who run into this same issue.. check your chrome book cookie settings, delete all browsing history, data, cookies, and local files. Then reload the game… just… before you do so i hope you actually backed up your game to a .json or save file, else you’ll have lost all of that process in what you’ve discovered or ingame progress. Otherwise my issue is resolved.

    Oh and my 1.6 deleting data didn’t help either, thankfully i already have a backup save but just wanted to give you a idea of what my solution was.

    in reply to: Bug on start in 1.6 #3969
    supernet2
    Member

    just repost that in the document. I ran into the same issue, he checks the document so thats how he’ll become more aware and let us know of what he’s done so far with fixing it up

    in reply to: Mod Questions #3965
    supernet2
    Member

    @Vaughn okay thanks. Will definitely repost what i posted here on the bug to the bugs section. thanks again

    in reply to: Mod Questions #3961
    supernet2
    Member

    @vaughn for android unless you build it as a apk or application install it will most likely fail horribly on the browser due to how zoom functionality works. Not sure you can disable androids native zoom function unless you build it as a application and disable it within the application. On top of that on the web browser on android include web browser of choice usually all cache and temp settings are wiped from android version 4.0+. This is per device reboot. So… Wayward save data would be lost. usually for me it isn’t a issue as I use Google chrome on my phone and it doesn’t seem to have this issue but… It is a major possibility considering how automated cleaner programs I have delete cache. User basis who sent tech savoy will most likely struggle and pass the game up if introduced to it via their phones browser due to its current technicalities.


    @JamesIII
    yeah I have the same issue with 1.6 not 1.5 not sure why though…

    @vaughn speaking of issues… How do I update the XML spreadsheet for but reports? Insert another line? Because theirs an abundance of new issues cropping up. I guess you reoptimized the code OE changes things around because for 1.6 my inventory disappeared (its still their just graphically speaking its not visible) resulting in my weight staying the same but interaction with my inventory, currently equipped weapons/gear and my hot key buttons interaction impossible (beyond pressing the num keys that correspond with what I remember being in the numkey quick slots) also game seems to be sluggish/slow now. Graphics are now glitchy and flicker regardless of browser I use. And no matter what 1.6 save file I load in all of them have this bug now where as it wasn’t so persistent. The bugs began on Oct 21st. So if you changed something it broke some functions of the 1.6 version making it less stable/playable. Oddly this issue can be reproduced by starting a new game on 1.6 saving a file and loading the save or playing for a short while and saving, exiting game and them reloading game through the browser.

    in reply to: Mod Questions #3957
    supernet2
    Member

    @jamesIII ohh okay so prevent default is only for location variables. Thanks. And yeah I noticed that when I retyped everything via Google doc or with notepad it worked vs copy and paste.

    As for the chicken in the second part.. You mean when I listed the code examples I used that didn’t work? I forgot to include some closing brackets as well. So yeah I see what you ment but for the getarrowgetarrow yeah… Sorta didn’t finish typing in the edit. Was trying a few other type ins before I posted and forgot to change it to arrow. Wasn’t realizing prevent default was strictly for things outside of inventory vs that within inventory.

    @vaughn wanted to ask how do I load files and mods to wayward from android browser? I try to do so with Google browser on my sprint HTC one but the built in file loader will not work. I rooted and use root explorer and other tools on my phone and I cannot seem to load any js directly via the phone browser weather emulating as PC or running mobile version. Think its strictly related to mobile devices or the way files are loaded via mobile browser/emulated PC files?

    in reply to: Mod Questions #3953
    supernet2
    Member

    Okay thanks Vaughn


    @JamesIII
    so i been trying to tinker with your initial code to make item buttons. Im using the arrow as a example for now.

    This is what i do and i run into errors.

    $("#optionswindow").on("click", '#getarrow’', function(e) itemGet("arrow");
    $("#optionswindow").append('<button type="button" id="getarrow">Get Arrow</button>');

    the argument $(“#optionswindow”).append(‘<button type=”button” id=”getarrow”>Get Arrow</button>’); code is solely to point to the id which is named getarrow and then show the button icon as “Get Arrow”.

    Okay so i know the button works.

    The id points towards the code $(“#optionswindow”).on(“click”, ‘#getarrow’’, function(e) itemGet(“arrow”);

    but it seems im running into errors, so i tried these 4 different versions of the code.
    $(“#optionswindow”).on(“click”, ‘#chicken’, function(e) {itemGet(“arrow”); e.preventDefault();message(“got arrow!”);});
    failed so i tried

    $(“#optionswindow”).on(“click”, ‘#getarrow’’, function(e) itemGet(“arrow”);

    and that failed so i tried

    $(“#optionswindow”).on(“click”, ‘#chicken’, function(e) {itemGet(“arrow”); e.preventDefault();message(“got arrow!”);});

    all variants failed so im unsure where im going wrong here

    in reply to: Save File Swapping #3946
    supernet2
    Member

    oh? I noticed their easy to kill with arching. Their idiotic in their movement that after 3-6 movements any direction and they randomly jump

    in reply to: We need a "Suggestions" thread #3942
    supernet2
    Member

    Oh my bad didn’t realize I could directly edit the spread sheet. As for my issue that bites as I migrated all of my game data to 1.6. Any way I can reverse my 1.6save to a 1.5? Or even my progress? Made like 9 other mini bases in my 1.6 version and unlocked 19+ more items.

    in reply to: Mod Questions #3938
    supernet2
    Member

    Just specifically trying to spawn chickens. seems like I never see them anymore and arrows are becoming increasingly hard to craft with out any feathers.

    in reply to: We need a "Suggestions" thread #3931
    supernet2
    Member

    https://photos-5.dropbox.com/t/0/AAAQopNbnSlS0w9Fb-SPiip3U9CbUnY7XOrF7D_ENGqkQw/12/3945258/png/2048×1536/3/1382374800/0/2/Wayward%20Beta%201.6_LockPickError.png/X6uKO4G7Y9ABR3JdLXEZEeDH1YwTnznEU5FzVP3uYzw

    The image explains it all, took a screenshot and cannot figure out if i just suck and have to low of a lockpick skill or if this is a actual legitimate error that always causes me to fail lockpicking. This is on wayward version 1.6

    in reply to: Mod Questions #3930
    supernet2
    Member

    Was that used on 1.6 or 1.5? I only tried it on 1.6 and it hasn’t worked code wise. Perhaps its because i simply copy and pasted it and saved it as a .js file?

    in reply to: Save File Swapping #3925
    supernet2
    Member

    Yeah i figured out ghosts weaknesses are torches. (and plenty of health repairs like sutchers or bandages)
    Elemental fires can be killed off quickly with arching and running into the water to avoid them as they wont travel into the water

    And imps can be wiped out with arching.

    Seems we need a guide to how to defeat monsters… I think ill type one up based on my experiences

    @Vaughn – Yeah, i’ve been playing on the 1.6 build now. It seems the monster swarms are more bareable and its not overpowering like.. say 19+ monsters on screen all chasing me, gives me a little breathing room to basically break out and kill em all. Lol doesn’t mean its smart to rush out just means i now have a fighting chance.

    in reply to: Save File Swapping #3888
    supernet2
    Member

    i seem to only die from ghosts and fire creatures that seem invincible. No matter what methods i employ so far, tons of traps, and arching or direct assaults will not work with killing off the elemental or ghosts. They seem impossible, if i survive and make it off to another island the elemental on the other island essentially burns everything i’ve worked on and most of the island to the ground, and well… the ghost, well i dont think they ever die. Thankfully they cannot traverse deep water. But thats whats really getting me

Viewing 13 posts - 1 through 13 (of 13 total)